The classic 3D platformer has seen a bit of revival lately, reminding of us of simpler times with bright primary colours and the likes of Banjo-Kazooie, Spyro the Dragon, and our very own moustached plumber. We’ve already seen a few attempts at bringing back the good old times, such as Yooka-Laylee and well as re-releases of Crash Bandicoot and the aforementioned Spyro. Now, 2017’s acclaimed A Hat in Time has finally made its way to Nintendo’s hybrid device. Let’s see how it holds up in the house of Mario.
Despite originally being mooted for the Wii U, A Hat in Time has taken its time to come to the Switch, ultimately debuting on the PC before making the leap over to the PS4 and Xbox One. It’s strange that it has taken so long given that Nintendo's console is arguably where the natural audience would be. Indeed, A Hat in Time feels like an old friend who has returned home after a long absence. The game is written using the playbook of Super Mario 64, the granddaddy of all 3D platformers. You play as Hat Kid, a girl travelling happily through space until her spaceship is attacked by the mafia of a planet she happens to be passing. Her precious ‘time pieces’ are scattered all across this planet, and since this is vital fuel for her spaceship, she has no choice to go and get them back – with your help, of course.
The plot isn’t the most intriguing, but it’s charming enough to get you invested. In terms of gameplay, everything feels instantly familiar as soon as you get started. The usual array of 3D platforming abilities are at your disposal, including double-jumping and wall jumping, and various other tricks that involve (ahem) jumping. Interestingly, your main method of attack is to smash enemies with an umbrella, which isn’t something that many other games let you do, Parasol Stars aside.
The game’s main innovation is the titular ‘hat’, or more precisely, ‘hats’. Hat Kid gains different abilities depending on what hat she is wearing, with the default headgear rather usefully revealing the direction of the stage’s objective. Sprint Hat grants a burst of speed at the press of a button, while Brewing Hat lets you brew at cauldrons. These hats really change up the gameplay, and there are loads to unlock, as well as various customisations. These can be switched between through the left shoulder button, and you'll be doing that a lot if you want to properly explore the stages.
The structure of the game also follows the template set by Super Mario 64 and Banjo-Kazooie in presenting a hub containing doors which are gradually unlocked, granting access to the world within, referred to as ‘Chapters’. Inside each world, however, A Hat in Time takes inspiration specifically from Super Mario 64 by separating its objectives into individual, defined missions (which the game calls ‘Acts’) that are gradually revealed.
Completing each objective grants the player a valuable time piece, which are analogous to the 'stars' found in Nintendo’s classic. Players are granted a huge amount of freedom regarding how they obtain these since new worlds are unlocked not by simply completing each act, but by obtaining enough time pieces; there is no obligation to complete each stage in order. In typical Mario fashion, players can move onto the next chapter as soon as possible if one particular chapter is infuriating them. You'll be punished for your laziness later as the number of time pieces required to unlock each world increases, but it does help prevent you getting bored sick of playing the same world; you can try a new one and revisit harder stages later. Granted, this is something that the small moustached man in red overalls was doing over two decades ago, but it works just as well now as it did then.
Despite the hats seemingly being important enough to earn a place in the title, it is the worlds themselves which make A Hat in Time so great. There’s a fantastic amount of variety on display, with the opening Mafia Town resembling a charming little seaside settlement, before throwing you head-first into a movie set. A Halloween-inspired spooky forest is another highlight and the fact that all of the worlds are so different and unpredictable means you're always curious to see what the game will do next.
Even within each world, the whole vibe and tone can vary dramatically between each act, with the aforementioned film studio world starting in the modern-day and then suddenly throwing you into a 1930s whodunit mystery imitating Agatha Christie's Murder on the Orient Express. That whimsical cartoon-like Halloween also suddenly transforms into a terrifying survival horror-inspired game of hide-and-seek. Suffice to say, the small number of worlds certainly does not result in a lack of variety, and the developers have done a great job avoiding the all-too-predictable array of ice, lava and underwater levels to give players something that really feels unique and special to explore.
The game isn’t perfect, however. There are a few things which do spoil things a little – some of which are specific to the Switch port, but not all. A Hat in Time may be one of the newest 3D platformers on the block, but it still hasn’t solved that one big problem that has plagued most 3D platformers since their inception: the camera. It is strange that despite Super Mario 64 having arguably one of the best cameras in any game, none of its imitators have ever managed to devise their own camera even remotely on par.
A Hat in Time is better than most, but the camera does find itself in the least useful position on one too many occasions, and this can be frustrating during intense scenes. We don’t want to overstate the problem – the camera is good enough, at least in line with its peers – but the quest to find a camera for 3D platformers that matches the one seen in Nintendo's own efforts goes on.
A bigger issue is something we see all too often with ports to the Switch – performance. Despite only targeting a relatively conservative 30fps, the game misses this target regularly. The issue isn't so much a low framerate as an inconsistent one, with A Hat in Time noticeably failing to hit its desired rate much of the time, which results in juddering effect that looks worse than what the actual framerate suggests. Very real drops in framerate occur as the complexity of the stages increases, which makes things even more inconsistent.
Unfortunately, 3D platformers are a genre where a consistent framerate is particularly desirable due to the huge amount of camera movement and precision leaping, and the performance here isn't really good enough. Perhaps related to this, the developers would appear to have oped against using anti-aliasing. Nintendo themselves do this frequently, but in this case, the result is often ugly, jagged edges that stand out even on the portable screen. Reining in visual effects to reach a constant framerate is acceptable, but here we have the worst of both worlds with the game still missing its performance target despite these cutbacks.
However, by far the most significant issue is the occasional actual pauses to the gameplay. These can be almost as long as one second and can occur during particularly intensive scenes (one example being when the UFOs use any kind of attack). These pause the entire game and did make us momentarily think that the game had crashed. They are relatively infrequent, but significant enough when they do occur that it severely impacts gameplay. It's worth noting that the developer has said that a patch to fix various issues is on the way, so these technical hiccups could be a thing of the past in the coming weeks.
Also, like other console ports of this game, the Switch edition doesn’t have access to the vast array of user-made content which has spawned a vibrant modding community for the PC edition of this game. The game’s utilisation of Unreal Engine 3 as well as being bundled with the Unreal Editor has resulted in massive community efforts to create new stuff, ranging from customisations, new hats, new weapons and skins to entirely new stages. This isn’t a problem that exclusively affects A Hat in Time on Switch as the open nature of the PC platform means that most games can be modded to a degree, but the community is so vibrant and the content so interesting that it is something to consider if you have a PC and are wondering which platform to buy this title on.
It is a testament to the quality of A Hat in Time however that none of these issues are significant enough to change the fact that this is still an excellent game. It's a hugely charming, fun and refreshing 3D platformer that stands as one of the best attempts to fully revive the genre. Issues with performance give way to the fact that the worlds are so unique, and every act so fascinating in its concept and execution that there’s no putting the Switch down until you’ve finished. People on the fence about which version of the game to buy might want to keep the above issues in mind, but for everybody else, this is a brilliant and hugely enjoyable game which we highly recommend.
Conclusion
A Hat in Time is a hugely enjoyable take on the classic 3D platformer. The tight, familiar controls and varied, innovative levels result in one of the most fascinating and entertaining games out there. The issues with performance and the camera do little to wipe the smile from our faces while playing through this; if you adore the likes of Super Mario 64 and Banjo-Kazooie, then you'll fall utterly in love with A Hat in Time.
Comments 92
8 stars seems kind of high for a game with performance issues as severe as this seems to have.
Also kind of odd for the review to mention the game's PC modding community. Tons of games have PC modding communities. It's just one of the perks of being a PC gamer. But I don't see how it's really relevant to this version of the game.
Before people comment, "remember when they said it will never come to switch?" Just remember Gears for Breakfast got less money on kickstarter because ppl cared more about Yooka Laylee and they are a low budget indie company. They didnt think this game would do as well as it did so that's why they said it wouldn't happen.
@Ralizah Are the performance issues such that they could be patched out? Maybe then the 8 rating could still stand.
@Coochie_Kong It's hard to believe some people are still salty about their dumb twitter posts in 2017. People today seem to feel the need to constantly be angry or annoyed about trivial stuff.
@Ralizah ikr
This review said Super Mario 64 has a good camera. What crack are they on? Mario 64 has one of the most annoying cameras ever! I've played that game alot and literally speed ran it last weekend!
Will pick up the retail release when I can. I love 3D platform collectons!
@Seananigans Holy crud, I missed that line! SM64's camera controls are a nightmare for someone who didn't grow up with the game.
@KingBowser86 I'm sure patches can improve the game, but they're generally reviewed based on the way they perform at launch.
I'm waiting for the performance patch on this, I've heard really unhappy reports about the performance on Switch. I don't want to buy a game that literally everybody raved about and have the experience ruined by a stuttering port.
@Coochie_Kong Probably helped that Yooka-Laylee was a disappointment for many.
I myself only picked up AHiT on a whim after being sorely disappointed by Yooka...Only to find AHiT is far closer to the game I wanted Y-L to be.
Deserves all the praise and success it gets, IMO...And I'm not usually one to say things like that.
Very odd score for a game that's riddled with bugs and performance issues yet games with less problems and just as good score less. The reviews on this site are really out of whack at times.
Waiting for this on Switch. But again no AA... I hate jaggies
I'll wait for a few more reviews. No AA and bad performance could be a bit much of a downgrade
Does Hat in Time have anything to do with purple/yellow joycons coming out? Seems like a strange coincidence.
I'll wait to see how well it gets patched. I mainly play Switch in handheld mode, and I've heard the performance of this game is terrible when not docked.
@Coochie_Kong Thank you! I thought I was going crazy for a second. Mario 64 is a classic but it’s camera is absolutely headache-inducing at times.
I want to try this game, but I feel the download size is disturbingly large for a game like this. It should at least run smooth before I'll buy it and give it precious space on my micro SD card!
It's a bit of a blessing that the physical release got delayed given the game's performance issues. Gives me some extra time to look into it and see opinions before deciding whether it's still worth getting. I was originally leaning towards grabbing it but I might end up holding off now.
I was a huge fan of this game on PC. The performance issues seem to stem mostly around the big city with all the cars driving around and rooftop owls. The rest of the stages, though extremely jaggy at times, do not keep me from performing any platforming and don't seem to stutter at weird times like the owl city level does.
I hope they patch it to fix the sudden stops because outside of that level this game is a real joy and in my opinion as solid of a 3d platformer as any of the recent mario games, if only a bit uglier.
@jerrycoeurl I love mario 64 but it's no where near perfect.
@Tao agreed
@Ralizah Played the game myself and I share the 8/10 score. While the performance problems does occur, (including the pauses) it's mostly infrequent and for the most part (besides the pauses) can be ignored.
If those performance problems were fixed, it would've gotten an easy 9.
A toad hat would've given it a ten
@Nintendolife
I don't get listing of woes of not having modded PC extras in the console port in the review. Any single pc game in existence will have mods and of course and every console port of a pc game in existence won't let you (offically) mod the game.
(There are exceptions; Marble Up i think thats what it's called, that can let you play developer picked modded courses and Ps4/Xb1 Skyrim 4 that can let you download modded stuff from the PC version but with only base models. However, those are WAY too few and far between.)
Until we get to a console generation that can let you officially mod your games or have pc share mods with consoles wholesale, this is what we're stuck with.
This game is awesome! The performance issues are annoying, but the gameplay and story make up for it. Hoping they are able to patch it out, like their Reddit post claims they will. If this game was polished, it would be an easy 10/10
I've only played the PC version and honestly prefer this game over Super Mario Odyssey. If there are performance issues on the Switch version, I can understand this receiving an 8/10. Good score still.
@JasmineDragon This is my first experience playing the game, and yes--performance issues can be atrocious (it can freeze for upwards of five seconds at a time, even cutting the music), and on one instance, the stuttering almost made me sick. That being said, the game is still great enough that I've had a hard time putting it down. So yeah, I was worried about the same thing, but it hasn't ruined the experience for me; it's still one of my favorite Switch games this year so far.
@Coochie_Kong - Yet, the one that brings it up first is the one to laugh at those who brought it up... first?
I gotta say, if I brought that up it's likely a reflection of things. Only consistent so far is EA not wanting to support the Switch fully because it hasn't sold a bajillion units.
GFB had their humble pie, but the internet isnt content of letting it go, let alone letting go of the idea of no one letting it go.
It is a great platformer.
But I am not a huge fan of platformers. ( Nor am I very good at them. )
I already have the game on Steam, so unless I see it cheap somewhere down the line ill pass on this one.
I could tolerate these performance issues in an RPG. Platformers require precision, tho, and I'll not be buying unless there's a fix.
What's the difference between this and Super Lucky's Tale? They both seem very similar and I opted to get Super Lucky's Tale just because things looked a little smoother and gameplay looked a little better.
Waiting for the physical, the download size of this is huge.
@Paraka also wtf u bringing up ea lol
@Coochie_Kong He's saying that you are the only person bringing it up. It seems like most other people have let it go so let's just let the matter die.
The technical issues will keep me away.
I get motion sickness easy, and the frame rate issues noted in the review will get me sick.
Hoping for miracles in the patch.
@Coochie_Kong - Not mad at anyone, just pointing out the observation. It's the same tactic that gets pulled when a game with titillation comes about and someone posting along the lines of, "This'll trigger the SJW's." People apparently always wanna take the first shot.
You statement was the first to bring it to the table, the new age of Inb4 comments.
Mario 64 had a good camera in that it gave full 360 freedom of movement. It was when it was close to scenery that it had some issues...
Heavily considering this one. The soundtrack is pretty great and 3D platformers are generally enjoyable to me.
@Not_Soos Were you playing in portable or tv mode when it stopped for 5 seconds and cut the music out. I have not seen that at all but play exclusively in portable mode.
8/10 for a game that has such bad slow down the game actually freezes for a second or more?
That's hella generous.
If they patch it up, I might get it on Switch. If not, I've already had this on my Steam wishlist for a while now.
Considering CDprojekt Red performed a miracle by getting The Vitcher 3 to run on the NX
A Hat In Time has no real excuse to run so poorly really.
Unless CDPR sold their souls to get The Vitcher 3 to run.
@Cotillion
Buy the PC version
You wil be much happier with in the long run, just the mods alone.
Unless you are dying to play it on the move.
@KitsuneNight
My good friend, why do you post a comment like that? Why do you suggest other people to buy the pc version? Do you realize that you're on a Nintendo videogame website and someone may not possess a gaming PC?
State your opinion on the switch release and end it there...
@Sunanootoko Lol, he is responding to a person who said it was on his STEAM wish list. You didn't even state an opinion on a game or anything Nintendo, just trying to enforce rules you made up.
@Sunanootoko
What exactly has being on a Nintendo website got to do with anything ?
Unless we stake out our little fandom fiefdoms out again like back in school.
And I am long past that.
i stated my opinion on this game already.
The game runs poorly and is oversized. It's a poor port at the moment.
Maybe the patch will fix it, maybe it wont.
But right now, the PC version is the better version.
@Ralizah look, if the game has performance issues and still gets 8 stars, the game itself must be really, really, really good.
Which it is.
@Alpha008
Just because a game itself is great, doesn't mean the port itself can't be shoddy.
And this port is shoddy.
The game deserves better.
The NX deserves better.
I've not had many problems yet in docked mode love this game !!
@Coochie_Kong I agree with you on that. When they said "It is strange that despite Super Mario 64 having arguably one of the best cameras in any game," I was like um are you sure about that chief?
@Coochie_Kong In the wake of 3D platformers, cameras were a nightmare with very few exceptions. And to be honest, I can't remember one single game that had great camera... LOL The Crash Trilogy can't be considered because it's pretty linear. Games like SM64 had HUGE camera problems...
I’m not a fan of ‘release now, patch later’, so I’ll skip this. By the time the fixes come (if they come), I’ll have forgotten about the game. Whereas a delayed release to get it right, gets my respect and my money.
@Oat
It had one of the best 3D cameras in 1996 ?
Honestly i never had much of an issue with the camera in Mario 64
And for one of the first 3D camera's it was pretty good
Sega struggled with the 3D camera for years ( which is really odd when you think about it )
Just about to finish Spyro 3, so this is next on the list.
I really hate this thread of overvaluing games that are on the Switch. It happened with that crappy shooter Sine Mora EX too. User score is 4/10, but somehow this reviewer thinks it's 8/10. Yes, we understand that 3rd party games are important on the Switch, but it doesn't mean we have to praise bad games, or overpay for good games, or even be forced to buy the Devil May Cry HD Trilogy as separate games just because we happen to own a Switch.
I just don't like the visual design of this game and am finding that is a blocker for me.
@KitsuneNight It was good for the time but MAN that camera system does not hold up. When I played SM64 on the wii u vc I had nothing but issues.
@Oat
Maybe i am just lucky, I guess.
I never had any issues with it.
If it still has performance issues, I wouldn't recommend it. I played it on ps4, and made it through a grueling 30 minute final level segment and multiphase final boss fight, only for the game to glitch in the final phase, making it impossible to hit the final boss (take note that there are no saves during the whole segment, so the entire level would require a complete redo from the beginning in hopes that the game would not glitch at the end again). I completely lost the will to finish the game. Also, while the game was exciting and creative in its first world, I found it got more tedious, long and frustrating with each new world I encountered. It was a shame, since I was initially looking forward to the game so much, as I really wanted a fun new 3d platformer to play. Also, the Murder on the Orient Express segment is NOT as fun as most reviews make it out to be. I know my opinions on the game are subjective and it just wasn't my cup of tea. The performance issues on the other hand, are a whole new can of worms.
I want it, but I'll wait for the inevitable patch!
Meanwhile, I'll be enjoying Yooka-Laylee 2 and Super Lucky Tale pretty soon.
@GregamanX
That murder mystery segment is, ..okay but only when you know what to do .
If not you will be really floundering and its tedious as hell.
The first world is the best.
I have it on PC, so that will do for now. Need to see if there is any patches on Switch.
@Alpha008 That was the point that I was hoping would come across. It is still an excellent game even with the performance issues. Silver lining and all that.
@Alpha008 That doesn't matter, the game still has flaws. And the framerate is one of those flaws.
So far, I'm successfully waiting for the physical release of Hat in Time. So far.....
@KitsuneNight if you look through this comment thread you’ll see that the reviewer agrees with me.
If the games performance was better, it would have earns 9 or 10 stars. The performance issues cost is a star or two.
@sj33
I’m kinda disappointed you didn’t recommend this game to paper Mario fans, this game has a very strong paper Mario vibe to it, especially chapters two and three.
A cute and wholesome game.
Are the framedrops just as bad as Link’s Awakening?
@Alpha008
Just because the reviewer agrees doesn't really mean all that much.
A reviewer is just another opinion.
If you look through this thread, you will see that most others disagree with the reviewer.
The first comment already does in fact.
Just because the game is out on the NX, doesn't mean we have to be happy when the port is shoddy.
And somebody can still like something and be critical about it.
That's something a lot of people seem to overlook.
And i am criticizing the port, which is half assed not the game itself.
A bit of an important distinction
This game deserves better then a half assed shoddy, release now, patch later maybe, port.
And we shouldn't be happy with a half assed port either, cause the NX can do better.
See the Witcher 3 for what the NX is capable off.
I don’t think people understand reviews.
A review is one individual person’s opinion.
Even if it has bugs this game could be the reviewers favourite game of all time. Also this is not the NintendoLife team’s consensus.
You may not agree with it. That’s your opinion. But let the reviewer have their own opinion also.
@doctorhino Honestly, I probably have played more in handheld mode than on the TV. It can happen randomly at any time, but you should specifically play either of the two DJ grooves levels or just equip the badge that turns the Speedy Hat into a scooter and use the scooter, and you should see what I'm talking about. The scooter lags most of the time, but not all of the time.
Very interested, but still so many games to finish...
What world are you living it where you think "Super Mario 64" has even a decent camera?! The cameras in the 3D Mario platformers (save "3D Land/World") are terrible, since they have to be controlled completely manually, and the partially-automatic option in SM64 isn't much better. If this game's camera is even worse (as well as major performance issues), then I'm definitely passing on it. Nobody wants to focus on manipulating the camera at the same time they're trying to focus on running and jumping through a 3D world!
Any good 3D platformer that isn't designed around fixed perspectives needs a camera that automatically stays behind the user's back (while usually providing an option for small manual adjustments). It may not have been viable in the 32/64 bit generation, but "Sonic Adventure" had a pretty good one back in 1999 on Dreamcast, so there's no excuse for modern developers not to include a good automatic camera in their 3D games.
@BulbasaurusRex
You lost me when you said Sonic Adventure had a good camera.
That thing is drunk, while having a seizure.
Half the time i fight the camera.
@Seananigans
Yeah I agree that's nostalgis bluring the facts. The N64 fixed position camera is old and outdated when compared to modern 360 degree cameras.
@Tao
Yooka-Laylee was hated by a minority who did not understand what the game was trying to achieve. Everyone else really liked the game. Yooka-Laylee is not perfect but it's still a pretty good game.
@Cotillion
I agree. Better games than this got worse or the same scores. Yooka-Laylee for example got an 8/10 also. Strange as Yooka-Laylee is an objectively better game even pre-patch. This was to be expected as you can't compare a game made by a bunch of experts vs a game made by very small team of people in different parts of the world.
A Hat In Time is a good game if you understand that those who made it where separated by thousands of KMs of distance and were not that good with coding a game. The game is full of work arounds and hacks to get it working. By this I mean the codebase is far from elegant. It's one of those things that under the good is not pretty at all but it works and the end result is not a bad game.
@Kienda
We are allowing the reviewer to have their own opinion. They are free to praise whatever they want. However we are free to hold the reviewer to account over factually incorrect information in the review and question percieved bias in the review.
If a reviewer wants to polish a turd of a game in their review we will call them out on it. A Hat in Time is not a turd of a game, as we all know. It's just a good game that needs a patch to fix up a number of issues so it's a better, less buggy experience.
To this end, a good review should state this this review is based on the current version of the game. If a major patch releases, then you can edit the review and possibly edit the final score up or down. Saying "with a patch this game will be great". Seriously wtf? Review that you played, not what might or might not happen in the future. If the patch comes, then review that, but for now just review what exists now.
Also the comments to the reviews here are also a good way to know if a game is good. Reviewing the review is important. No one should blindly believe the opinion of a single reviewer. However 50+ comments is a larger sample size to trust.
@KitsuneNight
There are a lot of good Switch ports of multi plat games now. Some needed a patch which they did get.
And probably more
A Hat In Time is not on this list. The core game is good but the port job is poor. It's on my backlog list to get one day . . . but now it's on the "when the bugs are fixed in a patch" I'll get it.
@Not_Soos I reproduced it as soon as I got home yesterday by using the scooter badge in the main hub. Happened again in the forest but only the first time i pulled out the scooter so thinking it is not loaded from the start and we are seeing how crappy the loading times are.
@doctorhino Did you try either of the DJ Grooves levels? (The parade and the paparazzi levels in Chapter 2). Because I'm not sure what assets they would be loading there, it just seems to me there are too many objects for the game to handle smoothly.
Physical version for me!
@KitsuneNight No, you don't. It automatically sticks behind you and rarely needs manual adjustments like a good 3D camera does. It may wobble a little and get caught on a few things compared to what can be done today, but those are very minor issues compared to having to manually adjust it all the time in the Mario games, which the very definition of fighting the camera (which also has to be done all the time rather than just half the time).
It's also possible it may have been improved for the GameCube port, since that's the only version of "Sonic Adventure" I've played, but hey, that's still a 2003 release handling a camera better than many games released over a decade later.
The Switch port is not that bad if you can't buy it on pc
@the8thark I knew what Yooka Laylee was trying to achieve, I dislike it because it did it badly.
@Tao
You are factually incorrect with your statement above. That's ok though, as the game is not for everyone and I don't expect everyone to like it.
@the8thark Factually incorrect? Since game, level and visual design are all largely subjective, I dont see how I could be factually incorrect.
@Tao
Time to educate youself courtesy of Digital Foundry.
https://www.youtube.com/watch?v=NfBeett5FII
Secondly apart from that, a good game is a good game. The subjective part is whether we individually like the game or not. There's enough good games out there I don't like. My not liking them does not prevent them from being good games. They are just not my cup of tea.
I also like a few bad games too. Dumb glitchy fun, but no way would I call them good.
The separation of "is this a good game" and "do I like this game" many people have trouble doing.
Yooka-Laylee is a good game. Up to you if you want to accept or deny the facts.
@the8thark If you don't have time to """educate""" me yourself, I don't have time to read your reply. Anybody can link a YouTube video, just as I could easily find and link one that points out bad design.
Thank you, good day.
@Tao
Why should I educate you when I can link to the experts who can do a much better job of telling you.
Also please do share any links you want to. It'll be interesting to analyse the article content there to see how much (if any) fact is contained within.
@KitsuneNight the witcher 3 is a blurry mess... It's an insult to consumers. I remember seeing screenshots in the nintendolife review from the phone in portrait mode and they were blurry. They were blurry seen from a phone in portrait mode. How can anybody buy that?
@AndreaF96
Some people don't care about graphic "fidelty".
Some Don't see what all the fuss is about.
Some don't have a choice because they only have an NX
And some just want to play the game.
@KitsuneNight
I don't care about graphic fidelity. I care about eye strain. And a blurry mess does strain my eyes a lot.
Be careful: graphic fidelity and resolution are two different things. You can play zelda wind waker in 4k with an emulator if you want but it does not make it a "graphic fidelity"-friendly game. I don't care about graphic fidelity but I care about resolution because I want to see what's actually on the screen. They should have just downgraded the witcher 3 in other ways without compromising that much on resolution or fps. If it couldn't be done they shouldn't have just done the port.
Moreover, I believe that people that settle for blurry mess ports (and the witcher is certainly not alone there) are actually doing a disservice to the library because they are literally saying "we don't care if it is ported badly, we will buy it anway" and that means that ports will still be low res and low fps. It seems like even nintendo is fine with low res and low fps after the awesome work they did with the 2017 games.
Nice review. A pity about the technical issues, but I'll still get it someday. The Unreal engine might be the problem, that gives always troubles on Switch.
@Ralizah The PC modding scene is huge and makes the game a far more appealing buy on the PC. Plenty of games have modding scenes, but not to the extent of HiT. It's relevant to buyers who are weighing this version vs the other.
Mario 64 having the best camera in any 3d game???????????????????????????ok boomer.
Not gonna lie I don't care what people say about the performance I've put over 70 hours into the switch version of this game in fact even though I own a PC the switch version is the only version I've played and after playing this and all it's DLC for this long I got a say this my be my favorite game of all time and yes I've played Super Mario Odyssey and Super Mario All Stars and while typing this I am not drunk nor high.(●'◡'●)
I like the humour of that game and its hat swapping mechanic.
I'm less a fan of its performance issues and its camera that goes mental sometimes.
Thank you for the great review. This game seems well worth playing. Thanks Nintendo Life you are a great website. That I have visited regularly for years. 10/10
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