You’ve died. You keep dying. But every death imparts a new piece of knowledge. Sneak through that corridor. Use a door to take that guard out. Smash his brains out on the floor, then use his baseball bat to take out the gunmen in the next room. Blast the Doberman as its passes, then take the remaining enemies out before making a dash to your car and a quick exit. You’ll die and be reborn in an instant plenty of times before you’ve nailed the right pattern, but when you nail it, it’s glorious.
That’s the magic that makes the Drive-esque Hotline Miami games so deliciously addictive, so appetites have been well and sure whetted with the surprise arrival of the Hotline Miami Collection on Nintendo Switch. Dennaton Games’ top-down twin-stick shooter/murder simulator has been bashing pixelated skulls to mush since 2012, and it’s already proved a hit on multiple platforms (including portable devices) so a move to Nintendo’s latest hardware was always a matter of 'when' rather than 'if'. And now it’s finally here, in the kind of ‘out of nowhere fashion’ we’ve come to expect from a game published by Devolver Digital.
The Collection gathers together the brilliant original Hotline Miami and its inferior but still enjoyable sequel, Hotline Miami 2: Wrong Number. It’s a bloody and brutal duology; a two-part series that’s as much a parody of the classic tropes of video games (specifically the cycle of death and rebirth and constant violence required to get there) as they are a perfect example of how to pull off those very mechanics and ideas. It’s a series of games that ask you to question your position as a hitman told to kill a new building full of ‘enemies’ via a phone call to your apartment, while urging you to do so with the fastest and most creative means.
While both games differ in the flow and structure of their respective storylines and meta-narratives, they each boil down to the same formula. You begin each mission with a choice of animal-themed masks. Each one comes with its own trait, ranging from a simple combat role to being invisible to attack dogs. And each one offers a vastly different playthrough, even if every level begins with enemies patrolling the same routes. Hotline Miami is as much a puzzle game as it is a shooter/brawler. There’s an optimum way to clear a floor, moving from room to room, killing each one’s respective occupants, but there’s also plenty of room for creative agency.
Melee weapons are silent, so do you clear a floor entirely with a knife, or do you use loud weapons to draw nearby gun-toting enemies to your location and blast them as they enter the doorway you’re tracking? Holding ZL, you can look around the map a short distance (an ability you can extend with a mask, naturally). Based on the simple controls of a twin-sticker (move with the left stick, look and aim with the right) you have to be as accurate with your melee strike as you do with your ranged fire (especially if you’re lobbing your empty Uzi at an enemy in a last-ditch attempt to take them down).
Hotline Miami 2: Wrong Number is a solid follow-up to the original, albeit one that still feels incomplete without the PC-exclusive level editor. That mode really helped elevate the sequel when it eventually followed the game’s release a year later in 2016, but without it, Hotline Miami 2: Wrong Number reveals itself to be somewhat inferior to its predecessor. Its story is better – with a grander plot told through multiple characters – while new mask traits, animations and an improved lock-on really do make a difference. However, the decision to use larger level maps makes Wrong Number a slower and less frantic affair. The original’s levels were tight and the action immediate, while the sequel’s are ultimately less refined.
Hotline Miami 2: Wrong Number has the better soundtrack and benefits from some quality of life improvements, but the intimacy of Hotline Miami’s ultraviolence really makes it the defining entry. However, these little quibbles don’t detract from the quality of this collection. Gathered together into one package, both instalments feel right at home on Nintendo Switch, run silky smooth in both handheld and docked modes and still look and sound as exciting and visceral as they did when the first made their respective impacts.
Conclusion
While time has somewhat diminished the freshness of Hotline Miami’s creative violence, both games still offer some of the most addictive and rewarding experiences you can play. Sure, the Nintendo Switch versions don’t bring anything particularly new to the table (even the touchscreen aspects were present on PS Vita), but if you’re looking to experience these games for the first time (or again) on a portable platform, this is the place to do it. The pixel art visuals and synthwave soundtrack have aged incredibly well – especially in the seven-year-old original – and while the lack of a map editor stings to this day, its brutal story missions are as engaging as they day they were released. Hotline Miami Collection still kills the old way.
Comments 35
I don’t know why not having a level editor is a negative mark on the game. Don’t get me wrong, the review is great and the score is also great (I loved both games), but that being a negative doesn’t make sense. I can understand the need for wanting a level editor, but not every game needs to be Super Mario Maker or whatever.
@Nerdfather1 I thought the same. Why complain about missing modes that where never present in the first place and isn’t needed for the core gameplay. Like if you’d complain about a specific genre missing a mode that is usually present in a competetors games I get the complaint, but not when it is a wishlist feature.
I have so much to play right now already so I'll probably just wait till a sale but I'm definitely picking this up at some point. Thankfully the Switch is region free so its removal from the Australian eShop won't stop me.
I’ll pick this up eventually on sale but I’m swimming in backlog and I’ve already so much preordered 😅
Devolver brings so much joy to the switch, this in particular is the best of the bunch so far.
@Mamabear Then why buy it right away? Lol. It's not as if the game(s) won't be on the eShop at a later date.
I loved the first one on my Vita back in the day and always wanted to play the second one (though I have heard very mixed results).
With Sept/Oct being overloaded with games I want, I will hold on this for now and will pick it up when on sale or during a gaming drought (will I ever have one of these again though!?!?!?!)
These games are worth buying just for the music! When you add the trippy visuals it just makes the music seemingly sound better. Yeah, and with the great gameplay and perfect 60fps visuals it's an amazing package. I have these on Vita (where they also run at 60fps) so it might be awhile (like a sale eventually) before I get this on my Switch. Because of the vibrancy of the colors in this game it will also be a hard choice — the OLED screen of my Vita just looks ridiculous with these games. Here's hoping for a Switch elite someday that has an even better OLED screen!
I literally own this game on every platform I have lol. I wish they would work on a third game.
@Nerdfather1 Tell that to Australian players.
The music when you get to the nightclub level..... get ready 😁
@Nerdfather1 I meant to say eventually lol. I tend to pick up eshop games when they’re on sale and play them between the major physical releases I pick up. I’ve got Zelda, Luigi, and Witcher preordered so I’m probably not getting to anything else for awhile.
Well this review sealed it for me. I'm going to get the physical release from Special Reserve Games.
@Nerdfather1 It has nothing to do with begging for the same modes for every game, and everything to do with justifiable disappointment being had over not getting the same experience as other versions when what is missing does not have to be platform specific (IE stuff like touch controls). It is a sentiment that stretches to other games including Guts and Glory and its missing level editor as well as Turok 2’s missing multiplayer (of which the supposedly poor quality is no excuse for its absence thus making an inferior version on Switch). It is a relatively wide problem that is a very solid gripe to have with a title imo.
I always had a hard time figuring out what all the fuss is about with this series. I can admit that the production quality is rather good though, but it's never been my thing.
Fun games, can get a little repetitive at times.
Funny that this site will point out questionable fan service but make no mention of that weird “let’s film a rape scene” thing in HM2, definitely an important distinction to be made there IMHO.
The soundtrack to the 2nd is elevated to the stratosphere by the addition of Carpenter Brut, especially the track Le Perv.
https://youtu.be/RYtVf0wvPpc
@commentlife Wait a minute, bear with me as I've yet to play either Hotline Miami game, but you're telling me there's a rape scene in HM2 that got no mention here while NL constantly goes on about "misogyny" and anime boobs? Yeah, that's not exactly staying consistent, but I honestly think the phony virtue signaling here is laughable at best.
@Racthet916 yeah, I really don’t have strong opinions on it, but definitely an editorial inconsistency. I do think there’s such a stark difference between some jiggle physics and a guy dropping his drawers and pinning a girl down, though. I do enjoy reading the spirited back-and-forths on those reviews so maybe I’m just subconsciously rabble-rousing right now haha.
Worth the money, yet too expensive. I'm getting sick and tired of overpriced Switch ports of old games.
@Vriess These are exactly the same price as they are on Steam at this very moment, so I'm not sure what you were expecting in terms of pricing.
@Nerdfather1 Kind of like being upset that Resident Evil doesn't have a dance-based rhythm mechanic.
Good stuff! But I heard about a physical release so I will keep an eye out for that!
@Nerdfather1 But the level editor’s in the PC version? It’s completely different if it’s a mode omitted from a specific platform.
@commentlife I think the main difference between the rape scene and fan-service games is that it’s not portrayed as ‘cheeky’ or ‘fun’ but is used (in a way i don’t particularly agree with) to accompany the ultra-violence of the rest of the game. I do think the treatment of women in these 2 games is something worth mentioning as it’s trivialised. That being said, when your influences are movies from years ago, it does raise some issues with what parts you modernise and which you just lift.
@Nerdfather1 The issue is that the level editor is present in the PC version.
Loved the first one.
Haven’t played the second.
Definitely won’t be at that price 💰
The original is brilliant. One of my favorite indies of all time. If it didn't have the stupid stealth mission, it'd pretty much be a perfect game (for what it is and what it sought to accomplish, at least).
The sequel... eh. I couldn't get on with it. Besides the stupid gimmicks and confusing narrative (not in the deliberately mysterious way of the first game, either), the level design is just worse (as the reviewer notes, they're often WAY too open), and it's not unusual for an enemy to snipe you from off-screen in many of the levels.
Awesome games. Perfect soundtrack and atmosphere, going to triple-dip on this one.
Worth noting that Hotline Miami titles are on sale on PlayStation Network right now. Picked up Hotline Miami (crossbuy) to play on Vita for only £2.49.
@Blister Yeah, I just picked them up. I almost had a heart attack when I saw the price Nintendo were charging lol.
I'm going to hold off for the confirmed physical release. Can't wait, I hope it releases before the end of the year!
@60frames-please Prayers have been answered
@60frames-please just read this today, you knew!!!
@Pikman No! I was just rambling and somehow it turned out this way. There are lots of other posts I've made that haven't come true at all, yet! I've said stuff about Switch Pro and Metroid Samus Returns coming to Switch at 60fps and higher resolution. Yet we have no Switch Pro for higher frame rates on existing Switch games and we certainly don't have a high frame rate version of that 3DS Metroid game.
I just picked up the physical version of Hotline Miami collection on Switch and it absolutely rocks and makes GTA look PG in comparison.
@Vriess and yet you’re happy for Sony to overcharge you for remasters of their old games right? Be objective for once in your life!
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