If you had visited an arcade in the late '70s and ’80s, there’s a good chance you’d come across a bustling Sprint cabinet complete with crowd-pulling steering wheels and pedals. Atari’s once ubiquitous overhead racing classic is now making a comeback on modern consoles with NeoSprint, and we’re happy to report that it largely holds up as a well-executed throwback.
It’s the latest in Atari’s effort to partner with indie developers to bring its classic IPs into the 21st century. Headless Chicken, the Costa Rican studio behind this loving retro revival, manages to retain the rubber-burning essence of the original games while incorporating contemporary gameplay modes, vehicle customization, and a surprisingly robust track builder.
All told, we had fairly modest expectations going in, tempered by NeoSprint’s simplistic visual style, reminiscent of a mobile game with generic-looking assets. However, after diving into its gameplay, we were pleasantly surprised by its intuitive controls and just how well it captured the playful and chaotic spirit of its arcade racing forebearers.
Now, we acknowledge that NeoSprint is unlikely to find broad appeal in the era of Forza and the evergreen Mario Kart 8 Deluxe. But if you have a soft spot for old-school top-down racers like R.C. Pro-Am, Micro Machines, and all things Atari, there’s a good chance you’ll appreciate NeoSprint’s balance of engaging retro gameplay and modern accessibility.
While it supports couch co-op for up to eight players on Switch (making it a good party game), the lack of real-time online play and leaderboards to track high scores and times – features that many might expect from a title priced at $24.99 – are a notable drawback. Racing against the ghosts of players’ best times doesn’t quite match the excitement of real-time competition.
But if you can overlook that, NeoSprint excels where it matters most: the races themselves. The controls are intuitive, allowing casual players to quickly get the hang of navigating through its single-screen 3D isometric tracks. The single-player Campaign Mode stands out with its well-balanced difficulty curve that gradually progresses to be fairly challenging.
Campaign Mode pits you against AI competitors that perform quite dynamically: they can crash, and never drive as if they are on rails. Each circuit ends with a 1-on-1 race against that course’s top rival, all of whom are rendered in a cartoonish art style. There’s no story and only a few bits of flavour text as dialogue, which keeps racing in focus.
Winning a head-to-head victory unlocks the next Cup and rewards, including assets for the track builder, Atari-themed car decals, and colour schemes. The 48 unlockable campaign tracks start simply but soon become fairly intricate with ramps, jumps, and banks that will test your mettle steering around sharp turns and navigating through pileups.
The controls are simple, with ‘A’ for the accelerator, ‘Y’ for hand breaking on turns, and ‘B’ for brake/reverse. ‘X’ also realigns your car on the track if you manage to get stuck or overshoot the course when barrelling off a ramp. We occasionally nudged the ‘X’ button in error and bungled a good run by letting the competition get ahead of us. That function would work better on the shoulder buttons in our view, but sadly the control scheme cannot be remapped. Pressing the ‘L’ trigger highlights your car, which can be helpful in raucous multiplayer matches. If you don’t have seven (or fewer) other friends, you can select AI drivers to fill out the roster in the freewheeling Grand Prix mode.
The races are fast-paced and bite-sized, with each of the four races in a circuit (there are four circuits across each of the three Cups) beatable in a minute or two. How long it takes to beat the entire campaign depends entirely on your skill level, and given the challenge of later courses, it's almost certain that most casual players will require a few attempts to beat them.
NeoSprint gives you two camera options: a single-screen overhead view and a tighter view focusing on your ride, akin to R.C. Pro-Am. We found the default overhead view proved better for manoeuvring strategically, such as accelerating across a long stretch of straight track. But in handheld mode, the tighter camera scheme is preferable for being easier to discern.
Winning manages to be quite exhilarating, especially in close races when the action briefly goes into slow-motion just as vehicles zoom past the finish line. Vehicles aren’t destructible, but they can certainly crash and occasionally form a glut that momentarily blocks the way. Manoeuvring ahead just as opponents hit a snag is essential to building up an unassailable lead.
There are nine different car types loosely modelled after real-world vehicles, all with different attributes for acceleration, maximum speed, and turning. When faced with the escalating difficulty of the campaign, we would often try out different vehicles’ handling to see which would be best suited to the challenges of each circuit.
There are heaps of unlockable track assets, easter eggs, and cool nods to the Atari legacy packed into NeoSprint, which can also be unlocked by winning at least bronze in a circuit in the Obstacle Course and Time Trial modes. Apart from just racing, the Track Builder mode is an intuitive addition that adds further replayability heft. Designing tracks may not be a pull for every player, but NeoSprint’s deep, customizable track-building engine is as user-friendly as it gets, with easy-to-use drag-and-drop track segments along with scenery and decorations. Sharing tracks with the online community is straightforward, and we managed to try some clever player-created content during our review.
Finally, performance held up throughout at 30fps even with eight racers on screen, though the already not-great visuals seemed a touch muddier in handheld mode, particularly with tracks that take place at night. There’s also a fitting soundtrack of catchy '80s instrumental synth tracks that nicely match the gameplay and retro context.
Conclusion
At its core, NeoSprint is fun to pick up and play and managed to leave us itching for 'one more race', making it a good recommendation for retro arcade racing fans and Atari enthusiasts. That said, we feel the asking price is a tad steep given the omission of online play options, particularly when stacked against free-to-play retro racing competition like F-Zero 99. But if you’re sold on its well-crafted campaign and solid track-building elements, there’s plenty to enjoy here.
Comments 34
@cyrus_zuo reminded me of the zany fun of Driift Mania when Neo Sprint was first previewed, so I’ve been itching for something similar ever since. I may consider Neo Sprint at a steep discount, but it just isn't wacky enough to appeal to me now. Kirby Air Ride and Driift Mania are really the only top-down racers I’ve played, so it figures that I’m looking for something a little less traditional.
Ok sounds like a great pick up in a sale game, seeing this is reminding me of this amazing WRC isometric rally game called World Rally that I would love whoever owns that to do a port of.
I understand pricing games with future discounts in mind, but $24.99 is pretty steep. I'm a huge fan of this type of game since RC Pro Am and Super Sprint, but this is going to need to be on a 50% discount for me to even consider it. Even with the the cool track builder and ability to race the Ghosts of best times of other players which both sound fantastic.
I miss Skidmarks!
The game, that is. Just to be clear. Ahem.
Wait a second, it’s not 60fps period, or just when playing in local mp with 8 other players?
No 60fps for a game like this would be a deal breaker for me.
Also, the ghosts of other players mentioned in the review are pulled from where, online?
Sounds more like a 5 or 6, than a 7.
I'll stick to playing Sprint on the Atari 50 then.
This looks like that one Intellivision Amico game that never came out. I would check it out if it's under $10 but not for $25.
@Ooyah that was the game i though of too. Amiga for ever
And as others have said. Sale meterial.
I miss it when companies used to have a separate version of games for different platforms. I'm not a graphical junkie but the game does look like crap and only looks like it's doing the bare minimum. Another copy and paste port on the switch console with QA being a 2nd thought. Oh well another game I'm not buying.
Fun fact: Sprint is one of two IP shared between the current Atari and Warner Bros. The other one is Asteroids
I'm no graphics snob, but those screenshots look like absolute crap. And the nerve of them to think that they can get away with such a ridiculous asking price for such a basic looking game that looks like it was thrown together by a handful of first year gaming students.
What has Atari been doing for the video game industry since crashing the whole damn thing over 40 years ago?
it's only 24.99 😅 the sub line had me worried it was 50 bucks. 👍
I love the sprint games, and just about every game ever made in this genre that I've played, so I'm in on this for sure!
While online leaderboards would be nice, I don't really think of this as that kind of game. this is an arcade game, and 8p plus a trackbuilder is a great combination and well worth the asking price!
(as an aside, I think it's funny how heavy of an insult the word "mobile" is in a game review. as someone who doesnt really play mobile games, it just has so little meaning to me. I understand what is meant but you can choose to judge anything on its own merits, imo. ✌️)
Happy to hear it's overall good, the cons don't particularly bother me while everything else is quite appealing to me so I'll eventually get it (most certainly on sale as I would've got it regardless of its starting price since it's a digital-only game), thanks for the review!
Oh man, I forgot about that game. That was my favorite arcade game for a while when I was a kid. I had serious twinges of nostalgia when I saw the track in Picture 4. Those were the days. Thanks for the review. I may try this out at some point, but there's no desire to plunk down $25 to revisit this.
You lost me at "pricey". Hard pass. This page rarely speaks to value, so to point this out here means it's REALLLLLLY not worth it.
@Ooyah, if you miss Skidmarks, maybe also check out Circuit Superstars.
My problem with this game is the same problem I have with countless others and that is, there is an infinite number of better games in the same subgenre such as circuit superstars, u2dr, wofen gp etc which blow this out of the water.
I expect the same language in the title with the Donkey Kong Country Returns (again) HD remake, right?
@Agamembar that game was by Gaelco. It's available on Evercade, but I haven't seen it anywhere else.
There was a top down racing game on wii that was awesome but I cant remember the name. Most of these games don't have the legs for me to purchase any more.
@Solomon_Rambling oh yes, loved Driift Mania on Wii
I think $25 is the new $20. Several recent indies have launched at $25. It feels weird to have such an adjustment during a console's lifespan, but the Switch is in its 8th year and of course straddles generations. Also, stimulus checks during COVID have led to higher inflation in the ensuing years.
@Bucket That is the one, ah not sure its worth all that investment but now i am slightly more interested in Evercade than I was haha
Can't get over how misleading the artwork is, lol.
@SillyG who are you, someone special? If you don't like the graphics or the price just look the other way. I mean the graphics for a game thats supposed to have a retro feel maybe wouldn't or even shouldn't have the best graphics and "the nerve of them". You are a nobody that can choose for yourself whether to waste your money on a game. I don't think they will be missing your money much. LOL
@koekiemonster no cause how many times have you seen a mario game for under $40 on the switch. Donkey kong country is right up there with the mario series in popularity. Rarely are first party games listed at a decent price especially when they first come out. There shouldn't be and won't be any talk or mention of a high price when the game gets reviewed.
@LadyCharlie why 5 or 6 when there are no faults in the game except for the lack of online multiplayer? We can complain about the price, but scoring based on the price doesn't seem fair. Would this be an 8 or 9 iif It cost $15? I am sure this will be on sale sooner than later. Also, comparing to free games like F-Zero 99 hides the fact that It will go offline someday (or be unplayable If you don't renew your NSO subscription), whereas NeoSprint will be playable as long as your system functions, no wi-fi required to play.
@Thomystic I don't feel that the price of games should be going up along with everything else in the world. If it was for a new system, maybe I could see paying more but these newer games aren't any more expensive to make than any other game since the switch released in 2017 so having a high price point at launch is just going to hurt their bottom line.
I've been playing the Atari 2600 version lately.. so this looks amazing in comparison 😂! I'll probably pick it up because I love these OffRoad like games!
Looks cool to me, but will definitely wait for a sale
@Herbalchunk1242 You said both, "These new games aren't any more expensive to make," and "the price of... everything else in the world" is going up. How do these square unless dev teams are getting smaller, engines are getting cheaper to use, or generative AI is filling in the difference?
I like what I see, but no online options killed it for me, so I'll pass.
Almost definitely a deep sale purchase from the wishlist. Cheers for the review. I like this style of racer tbf.
When it is sub $10 I'll probably give it a go. Use to love these style games. The best was Ivan Stewart's Super Off Road. I REALLY miss that game. And Rock N Roll Racing.
Tap here to load 34 comments
Leave A Comment
Hold on there, you need to login to post a comment...