Bigger. Better. More. Not exactly the watchwords of the original, shockingly audacious No More Heroes, with its minimal content stretched out across the sweeping, empty landscape of Santa Destroy, memorable for its sheer desolation and entirely in keeping with its satirical take on the “open-world game”. But, as Grasshopper’s splash screen reminds us, punk’s not dead. And what could be more punk than taking almost everything that defined No More Heroes and flipping it on its head?
Sure, the fighting is still in No More Heroes 2: Desperate Struggle, and it’s been tweaked with new moves and special attacks to make things that little bit breezier and, yes, more fun. And from that standpoint, it really is bigger. Better. More. The tiresome-by-design part-time job sections, in which you raised money for your next ranked fight? Gone, replaced by enormously fun 8-bit/NES style minigames – including an incredibly addictive variation on the classic Pipe Dream that we’d honestly love to see expanded into a game of its own.
Travis’ apartment, too, has been expanded into a fully-traversable space rammed with distractions; there’s a sidequest of sorts involving playing with his cat, Jeane, who has gotten mighty fat in the three years between this game and its predecessor. In addition to this, there’s a Touhou-style vertical shoot-‘em-up game available to play on Travis’ TV, with multiple levels of play. Also new is the inclusion of an additional playable character, who we are choosing not to spoil. Sure, this game is a decade old, but it’s only right.
The free-roaming meandering of the near-empty Santa Destroy has been excised, instead opting for a simple but stylish menu – no more lengthy, uneventful bike rides between objectives. Hopping around to the various important spots in the city is now effortless; once again you’ll be able to buy clothing, work out at the gym, or simply initiate the next ranked battle.
Another change, here, is the complete removal of the monetary charge for said battles. This is a bit of a double-edged beam katana, as while it’s nice to have the freedom to engage in content simply because you want to and it’s fun, that fabulous air of mickey-taking is lost, or at the very least rendered a little toothless. Indeed, the fourth wall stuff here is much more overt, with characters directly addressing the player even early on in a somewhat forced, obvious manner that’s a world away from the relative subtlety of No More Heroes. And yes, we’re aware we just called the ludicrous, absurd madness that is No More Heroes subtle. It is, okay!?
You can see what we mean when we repeat that mantra; bigger, better, more. In some ways, No More Heroes 2 is the absolute polar opposite of the first game, and that’s a mixed blessing. While the gameplay and style remain as brilliantly over-the-top as before – some sections must be seen to be believed – we found there was an overwhelming sense of compromise to No More Heroes 2. Again, not in terms of what it offers in content, with which it is full to bursting, but in terms of the game’s overall themes and sense of uniqueness.
It would be silly to expect a direct sequel to be as fresh as the first game, naturally, but there’s definitely something missing here that it’s difficult to explain. The fact that the story is motivated by revenge rather than, well, petty egotism, robs the game of some of its anarchic spirit. But then, that’s not really a meaningful criticism, because No More Heroes 2 unambiguously plays better than its big brother in almost every way that makes a good game a good game.
Thinking about it a little more, we’d say that the increased focus on the gameplay at the expense of the meaning we saw in No More Heroes is an interesting choice. It loses some of its satirical identity, but again, perhaps that’s the intention. We found ourselves wondering what it all meant, if indeed it meant anything at all. Sylvia’s purple prose-ish narration in the early game made us think of bad X-Files episodes, and we wondered if Suda51 had lost what was left of his mind and firmly kowtowed to his critics with what seemed like a bad self-parody. But it’s actually more interesting than that, because it's Suda51.
No More Heroes was about all the ways that games can suck, with its deliberately banal locale, pointless repetition and time-wasting travel. No More Heroes 2 is about all the ways that games are awesome. It’s a cliché, but what we have here is Suda51’s love letter to the medium he gave both barrels in the original No More Heroes. Everything here is so slick, so brilliantly tailored to having a good time, that it’s impossible to take any real umbrage at the removal of features that were clearly designed to be irritating.
It's worth noting that the content in No More Heroes 2 is even more extreme and potentially offensive than the original game's, but it's all so over the top that it's difficult not to take in the Grindhouse spirit in which it's presented. It's the video game equivalent of an exploitation movie, with all the excess that suggests.
Conclusion
A fine sequel, Travis Touchdown’s sophomore effort turns the mania up to eleven for an unforgettable blood-soaked thrill ride. While it’s a little more generic in terms of its narrative, it makes up for this wholesale with brilliant pacing, fantastic minigames and a whole brace of new, ingenious assassins to cut to pieces. As confident a follow-up as you could ever want, this is Grasshopper at the top of their game. Another fantastic port of a fantastic title.
Comments 38
Pog. Can't wait for the possible final stage in evolution that is no more heroes 3
Reaper, Reaper, that's what people call me. Why?
One of the masterpiece of the Wii now in HD and portable. Sweet.
Just started my file last night, and happy to say it all holds up just as well, if not better than I remember. From the visuals to the smoothness of the combat and addictive mini-games.
I own a copy of the game on Wii but never got around to playing it after finishing the first game so I look forward to actually playing it when I have time now that it's on the Switch.
thank you for giving this game the score it deserves.
Comfortably in my top 25 Wii games of all time. Great romp of a game. Currently revisiting the first game in the series on the Switch. I'll then revisit this.
@JimmySpades Cause they all die! When I sing I end their lives.
mh.. but what if I liked the bike riding?
I never played NMH 1 or 2. Tried 1 for several hours and gave up because the open world part and working for money to advance got tiring fast
NMH2 is so much better in every way. Very streamlined, I can work for money or jump straight into the boss fights. Slick, stylish, it’s like the Matrix, John Wick, and old school karate/ninja movies all wrapped into one.
@fco There's one particular boss that will be for you, otherwise it's mostly absent 😕
Great review. I adore both games but they definitely have very different 'feels' whilst being equally brilliant.
Another port. Surprise
@Mgene15 oh shush and let us enjoy these; yes they’re Ports but they’re great games, don’t be so bitter, eh?
I for one, am completely thrilled to see these games being ported to the Switch and enjoying the the loving praise they so richly deserve and I’m stoked to have them on the go! Here’s looking forward to chapter III! (I may have to get that mini game spinoff eventually as well to complete my collection)
@Mgene15 silence troll everyone been asking for these to be ported to switch before NMH3 comes out plus still waiting for physical versions to be announce.
@Mgene15 What are you worried about, your parents are getting you a PS5?
I did not like this one as much as the first. Felt like the first one was a wonderful fever dream of an experiment for the Wii and it's controller (The phone calls coming from the speaker still blow me away... So much that I have been holding my Switch like a phablet when taking calls now). NMH2 feels like they knew they were making a cross-platform title and tweaked the game accordingly. This is an 8. NMH is a 9.
Never played NMH1 or 2, but tempted to try AFTER I beat Hades. Er, um, if I EVER beat Hades.
Please release on cartridge
Played Desperate Struggle before the first game, and I like the mini games for cash grinding better. The bosses were even more over-the-top and off the wall and I found its satire to be hilarious. Looking forward to getting this again with button mashing instead of wii mote swinging. My poor old wii mote is screwing up and disconnecting, or moving the character without me a lot these days.
But no Physical option
@JMR_Alden Ah c'mon, that barely even counts.
Crossing my fingers for a physical release
Nice review, however critiquing the first games bike riding as boring? Did you not do the wheelie turbo jump every chance you got? Or the Tron light cycle 90 degree insta turn? Far from boring
i realize a random comment on a review probably won't convince people to play this game, but i'll try anyway
this is one of my favorite games ever made for many reasons. it isn't perfect, but i still love everything about it. even if you don't want to play it, i highly recommend at least listening to the soundtrack. its one of the best OSTs ever made in my opinion
I'm having a desperate struggle trying to keep up with all of these great games on the Switch.
I own both on Wii and didn't care about double dipping. This game is a ton of fun!!
Both of the NMH games are super fun, the one specifically for the Switch is ok, but didn't grab the fun of the original 2. Since they brought both of these I would love to see Platinum redo(HD) MADWORLD... that was a hilarious and gorey game!
@FargusPelagius the driving wasn't totally boring but it did get tedious sometimes and didn't add a whole lot to the game since the main overworld wasn't very densely populated, this was my original opionion when playing this on the Wii and it still stands.
Every now and then I get a blunt reminder to ignore NintendoLifes reviews. The last one was when they gave Star Fox Zero an 8.
This game is a 6 people
I like it better than the first entry. More replayability, missions are selectable (and playable) from a fast travel menu, 8-bit missions, better pacing. Got 'em both as soon as I saw the announcement.
Great game, though I still enjoyed the first one more.
No, money down!
@Unit_DTH yeah I can see why alot of players thought that, perhaps if there had been something else to do specifically with the bike (racing?). I thought it broke up the game nicely personally. But I am also one of the few people that enjoyed the mini games in the first game much more than the seconds. The only mini game I actually liked was Burger time in Desperate Struggle, because "delicious" and "dis-gust-ing" made me laugh alot more than it should have. Still both fantastic Wii games.
@MrGlubGlub one man's 6 is another man's 9. Nlife always score a little higher than sometimes the game deserves. I personally feel both NMH games are 8's and Star Fox Zero was a solid 7 in my book. One of those Wii U games I always go back too for the best dog fights any developer has ever created. Made me want a new Free space game so much, those were the days
Really looking forward to picking this up when I finish the first game.
"there’s a vertical shoot-‘em-up game available to play on Travis’ TV" - there is in the first game also. Not sure how I unlocked it though!
@FargusPelagius I agree with you about the minigames, they were far funnier and more interesting in 1 vs. 2.
@MrGlubGlub It really is. Just picked it up after reading glowing recommendations on a couple sites, and I’m already struggling to find the fun. Four bosses in and the repetitive, button-mashing hallway combat is really wearing out it’s welcome...This is supposed to be one of the game’s highlights?
Its a shame, because I’m loving the design of the world and characters, but not sure I’m gonna be able to finish this one...
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