It’s been rough out there for poor Picross fans during this generation, as they’ve been cruelly starved for content with only 23 game releases on Switch (if you count the 'e' series) that offer up a paltry sum of over 5,000 puzzles to solve. Those puzzles aren’t even all original either—if you really want to be pedantic, the Mega Picross puzzles are usually repeats.
But it’s all going to be okay now. After the success of a Sega-themed Picross S Genesis & Master System Edition release a few years ago, Jupiter has now committed to another crossover, this time borrowing from Namco’s extensive arcade history with Picross S Namco Legendary Edition. What does this mean for you? Well, it’s another few hundred puzzles to complete, but this time some of them might have Pac-Man characters.
Shockingly enough, the gameplay this time around is virtually indistinguishable from how it’s always been. You fill in the tiles you’re supposed to fill, cross off the ones you’re not, and eventually the grid you’re faced with turns into a pixel art facsimile of something. Right from the boot, there’s a selection of four different ‘modes’ to try out: Picross, Mega Picross, Color Picross, and Clip Picross. Just like before, each of these is based on the same fundamental rules of logic and deduction, with minor tweaks to the formula that offer just enough variation to justify the different designations. Nothing new to see here, but then again, what more did you expect?
Luckily, the various quality of life and extra features that have been added over the years with previous releases are all present and correct here, making this one of the most approachable Picross releases to date. You have options like touch controls or a helpful stepwise rewind feature to make the experience that much more approachable, and if your fellow lads at the rooftop party want in on the high-octane action, you can pass them a Joy-Con or three for some good ol’ fashioned co-opetition where you all play at once and battle to see who can fill in the most squares. Picross may not have changed much over the years, but we must say, it has never felt smoother or more feature-rich.
Naturally, the main selling point is that the content of the puzzles here isn’t just random household objects and animals, but various characters and sprites from Namco’s arcade backlog. So, you’ll see the likes of Pac-Man, Dig Dug, Mappy, and more as you work your way through the pages of puzzles, with a helpful extra bit of text on completion sharing which game each sprite you uncover is from. There are plenty of obscure references here that Namco’s oldest and most ardent fans will no doubt appreciate, but much like every other Picross game, anybody with an interest in solving some puzzles can find lots to enjoy—you don’t have to be a huge Namco fan to get sucked into the addictive gameplay.
To help jazz up the experience a little bit from the much more chill and refined approach of the mainline games, Picross S Namco Legendary Edition embraces a more retro aesthetic as various animated sprites from Namco’s catalogue roam the screen behind the nonograms you solve. And as you’re working your way through, there’s a small selection of jaunty 8-bit tunes you can play to offer a peppier experience than the standard Picross S release. Though the music can get a little grating (especially on those 15-20 minute puzzles), we appreciated the effort towards making this release stand out a bit from Jupiter’s typical offering.
Conclusion
If Picross historically hasn’t been your cup of tea, there is absolutely nothing in Picross S Namco Legendary Edition that’s going to change your mind. Much like the last 10 or so releases in Jupiter’s never-ending puzzle series, this is effectively little else than an extensive level pack that should offer another 20 to 30 hours of puzzles to solve—only this time around it’s Namco stuff that you’re uncovering. But let’s be real, what else did this release need to be? Picross is already just about as highly polished as it can be, and the introduction of too many supplemental mechanics would just come off as gimmicky. Picross S Namco Legendary Edition isn’t designed to be anything to blow you away, then. It's simply another great entry in an exhaustively lengthy series. If Picross is your thing, this one is definitely worth a look.
Comments 27
There has been so much Picross lately I will have to pick and choose, but this game looks cute.
I can’t wait until we get a Picross-themed Picross entry. This Namco one seems fine and all, but this series really needs to get back to its roots.
Still gradually progressing through Picross S+, so won't be picking up this one (yet).
However regarding QoL features and out of curiosity, is anyone able to confirm if rewind can be toggled by pressing left on the R-stick (not just via pause menu) and/or if a puzzle can be restarted from the pause menu, that which is not present in Picross S+, but present (at least in the Steam version which I've played) in Logiart Grimoire?
Love to hear it's great, looking forward to eventually playing it myself for sure!
I haven’t played a Picross game since the Mario one for GameBoy on my 3DS back in the day. I enjoyed it so I might give this one a go as I like me some Namco arcade characters.
@Solomon_Rambling
I'm hoping this is sarcasm but if not...We have 18 regular jupiter picross games on switch. S1-9 and E1-9
There are ~4 licensed ones IIRC(Overlord, Kemono Friends, Sega and Namco) and also Logiart Grimoire.
Not gonna lie I'm hoping for a new Mario Picross, Super Smash Picross and a not stamina and micro transaction filled Pokemon picross though.
Pretty much as expected really; its very hard to mess up the standard Picross formula and I'm all for introducing elements like crossover sprite puzzles to keep things fresh every so often. As a matter of fact, seeing Jupiter cross over with both SEGA and Namco now has me really excited at the potential prospect of them doing the same with Capcom's arcade library at some point. There's a ton of great games/series to pull from as well between Street Fighter, Ghosts N Goblins, Final Fight and a whole bunch more so I'd love to see them do one like that down the line if possible!
@FishyS Don't you mean pick and cross?
Cons: "It's just more Picross?"
That's not a con in my book.
Added to the Wishlist. I'm a bit behind with Picross though done a few of the E-Series on 3DS as well as the Mario and Zelda versions, and played the first 3 of the S-Series on Switch.
For those that are into Picross and don't mind playing on a mobile I highly recommend Pixel Puzzle Collection which is basically Konami-themed Picross (without the actual Picross name obviously) with the added bonus that the background music is fantastic.
Is it touchscreen controls only? I downloaded the demo but couldnt get it going with a pro controller.
@Ironcore Were you playing in handheld mode?
@Solomon_Rambling Totally agree, I think their decision to go open world with the last few entries was a little too much. The crafting systems felt super tacked on and the plot only made sense if you've been following the anime.
Still wishing these games had the ability to create your own puzzles. :/
@Pikachupwnage
There are also a few unlicensed ones, I can think of "Hatsune Miku Logic Paint S" and "Murder by Numbers".
@Ironcore Pretty sure when you go into your first puzzle, the game should ask you to confirm which control method you wish to use (touchscreen or button controls)?
If you chose touchscreen by accident, you can change it to button controls somewhere in the settings menu.
I actually wish I had more time because I would play each and every Picross, and Picross would be the only puzzle game I would ever have. But since I don't, and this one interest me with its Namco theme, I'll go ahead and pick it up.
I'd get it on a sale, but seeing that the Sega one rarely is discounted and when it does it's not much cheaper, I guess it'll be a while.
@Pikachupwnage : To be fair to Pokémon Picross, you can essentially "buy" the game by spending the capped amount of in-game currency, which then eliminates the annoying cooldown periods and/or whatever F2P handicap they had implemented. Unfortunately, it was both the cheapest or most expensive digital exclusive Picross game depending on how you look at it (I seem to recall spending around AU$38 to essentially buy the game, while other entries were only $7.50 apiece).
Lucky for them that I'm such a sucker for both IPs that I coughed up the goods, but paying that much for such a minimalistic digital release is almost inconceivable to me now.
This game stands no chance of remaining unpurchased by yours truly.
Thanks for the review!
Waaaaaait a minute here.
You're telling me these games have had local multiplayer?? How many players? Which ones? And what is it like in practice?
I would appreciate anybody who could shed some light on this titillating revelation!
@Zaruboggan They added that around S6 or 7 I think. Up to four players at once, everyone has an assigned color and they track how many tiles each person has filled. The person with the most 'wins' that puzzle, but you're all working together to solve it.
@Pikachupwnage
As a general rule, my posts shouldn’t be taken seriously, and my last post was me just being ridiculous. That said, always good to see another Picross fan! Super Smash Picross would be excellent.
@SwitchVogel
Whenever I question the meaning of life, I remind myself that you may one day write another Picross review.
@Solomon_Rambling
More Picross? That's always a "yes" from me.
That said, I really wish Jupiter would put out a 3D picross entry. The Switch has Voxelgram (also on mobile), which is okay, if a bit fiddly with the controls. Still, I'd love a more polished version, similar to the 3D picross we had on older systems. I put so much time into those...
“Though the music can get a little grating…”
This is a very generous way of saying it’s downright atrocious!
The BGM is absolutely HORRENDOUS!!!
Any chance they will patch in some actual music?
I cant believe they would squander the sound like that.
Wish I didn't buy it now!
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