Following up the sublime Star Wars: Dark Forces Remaster was always going to be tough. Rather than tackle another well-known franchise, Nightdive Studios has wisely chosen to revisit one of the weirdest forgotten gems of the ‘90s with PO’ed: Definitive Edition. Utilising the same principles as Dark Forces, Nightdive’s latest project breathes fresh air into the Any Channel-developed FPS which debuted on 3DO, modernising it in all the right ways while maintaining a respectable level of authenticity.
We should stress right from the start, though: this is a weird game, and it won’t be for everybody. The Dark Forces Remaster was based on an already well-known title, and even if you hadn’t played the original, it was crammed full of recognisable imagery from the Star Wars franchise to help ease you into the old-school experience.
PO’ed: Definitive Edition has none of that. Its setting, enemy design, structure, and more are very much ‘outside the box’ — if that sounds like your thing, then you’re in for a wonderful time. We suspect, however, that if your FPS experience is limited to more modern examples of the genre, you might want to try something a bit, well, less weird before stepping into the world of PO’ed.
You play as a chef who happens to be stuck in a hostile, alien world and must use everything from frying pans to rocket launchers to survive. See? We told you it was weird. The story admittedly takes somewhat of a backseat to the action here, with separate levels propelling you through the experience with no added fluff in between. We appreciated this quite a lot; the game places a lot of emphasis on fun and freedom above all else, so not having to sit through cutscenes or text boxes is a big win in our eyes.
As for the levels themselves, they’re often big. Really big. Early in the game, you gain a jetpack that can traverse anywhere within any open space. With this in mind, you’ll often find levels made up of vast spaces with short corridors sprinkled in between. Breaking out the jetpack in smaller areas can prove a bit fiddly, but zooming around in a huge room is great fun, and it’s one of the most well-realised uses of a jetpack we’ve seen in any video game.
Despite this, many of the levels in PO'ed are, quite frankly, a nightmare to navigate at times. Often, the required pathway is incredibly well hidden; as in, you have to pass through what looks to be a completely solid wall but is actually an illusion - that kind of thing. It's undoubtedly frustrating, and we have to admit to resorting to a YouTube walkthrough of the original on one occasion so we could figure out where the heck we were supposed to go.
The combat, meanwhile, can be hit-and-miss. There are a lot of enemies throughout PO’ed, and the game tallies how many you managed to wipe out after each level, so there’s a good incentive to hunt them all down. That said, your weapons aren’t the most accurate at the best of times, and even when we enabled the crosshair feature, we were spraying bullets all over the place; almost like we’d just completed basic Stormtrooper training. Enemies are often incredibly accurate, so even if you strafe back and forth, most major encounters will leave you missing a hefty chunk of health.
Not all weapons are created equal though, so while the throwing knives and the basic pistol require more focus so as not to miss your shot, others such as the Uzi, drill, and rocket launcher are a bit more forgiving; you can comfortably waltz into a room all guns blazing and be confident that you’ll eviscerate several enemies in one fell swoop. What helps greatly is the inclusion of gyro aiming — a staple of Nightdive’s ports at this point — and you can tweak the sensitivity to suit your needs. By default, aiming is executed with the analogue sticks while gyro is there as a kind of ‘fine-tuner’, but you can increase the sensitivity and have it be your primary method of control, if you wish.
In terms of its visual and audio design, we’ve already mentioned that PO’ed is a weird game, and this is only reinforced here. The enemies include what looks like a pair of red lips with sharp teeth jutting out, a pair of muscular legs with a weird mouth, uh, there, and so much more. It’s odd, we tell you. The audio is similar, and while there’s no music to speak of, which is unfortunate, some of the sounds you’ll hear will have you creased with laughter. One of our favourites has to be the kung-fu-esque “Hwaaaah” the main character emits when performing a backflip. Oh yes, you can perform backflips at will in this game. It’s pretty great.
As usual for Nightdive’s ports, PO’ed: Definitive Edition ran flawlessly on Switch at 60fps with not a single noticeable drop. The visuals are crisp, and several enhancements such as view bobbing, HUD messages, and more have been included here. If you’re after a purer interpretation of the original, however, you can disable any or all of the enhancements within the options menu. So while we struggle to offer up a blanket recommendation for the game itself, there’s no denying Nightdive’s efforts and skill in modernising the experience.
Conclusion
PO'ed Definitive Edition is yet another fine example of Nightdive Studio's excellent work in preserving unique, oddball games of yore while adding some welcome mod cons. With this one, however, the core experience is a little bit too weird to recommend to just any FPS fan. The general premise is odd, the enemy design is unsettling, and the layout of the levels can prove frustrating, especially for newcomers unaccustomed to its old-school ways. Despite this, the jetpack is honestly one of the most fun mechanics we've sampled in gaming, and the bizarre audio design had us in fits of laughter at multiple points. If you've played the original or fancy checking out one of the most unique FPS games from the '90s, it's well worth a punt.
Comments 31
Had this on the 3DO back when it launched . I never managed to finish it as it was to weird to really get into. Depending on the price I may dive in just to reminise my teenage years.
I owned this for the original Playstation. I remember it being more of a pun type of game, making fun of FPS like Doom. It had, to me, dry humor much the same as "REDNECK RAMPAGE" was making fun of "DEER HUNTER". The frying pan as a weapon was so funny and awesome.
On of the worse 3D0 titles.
Killing time would have been a much better 3D0 FPS to port.
OK Night Dive, please now remaster EVERY N64 game that you haven't already (including Nintendo titles). I'd start with Body Harvest.
Nintendo missed a trick not buying these guys, they do remasters right.
That feet icon intimidates me.
Intrigued by this game's weirdness, but I'll give it a try only after playing arguably better games in the genre to see if that in general is for me or not.
Regardless, happy to see it on Switch and as an excellent port although that's to be expected since it's from Nightdive Studio, thanks for the review!
@Bearzilla823 You just reminded me of Redneck Rampage. Now that is a game that needs this kind of attention paid to it.
Removed - trolling/baiting
Now that MS owns both id Software through Bethesda and Raven Software through Activision, can we get a remaster of the Heretic/Hexen series?
Anything that helps feed my 3DO nostalgia (I owned one back in the day) is a win in my book!
Not my jam. I thought it was a bit garish when it released.
Despite having had a 3do, i never played this back when. I knew about it, which means i wasn’t interested or couldn’t find it. Probably the former.
Although, there were a few oddities that i didn’t love at first blush, but learned to really enjoy like Supreme Warrior, which is an experience.
Hopefully w’ell see more 3do stuff in the future.
A collection would be the bomb. I imagine there is licensing issues…
Thanks for the review!
@mercilessrobot Yes!!
I keep seeing Peppino spaghetti 😭
Played this to death as a young edgelord. Looking forward to doing that again tonight. Laid up w a broken foot.
@russell-marlow yeah, I was a poor kid too..
Lol.
Anywayyyy, back then Samurai Showdown, Return Fire, and SSF2 Turbo woulda made it worth it.
@Lord do you mean for novelty? I can see it as a better rep for the 3DO, cause I don't think it came out elsewhere, but PO'ed is fun. Killing Time is bad bad. This is good bad. At least PO'ed feels good to play.
@mercilessrobot Redneck Rampage plays terribly.
Hard pass for me. I love my boomer shooters, but this one looks awful. And no music either!? 👎Almost unheard of in a 90s FPS. Nightdive should be using their time and resources for something actually good like the Descent trilogy instead of crud like this.
Beyond Quake/Quake2, can anyone recommend any 2 player split-screen FPS?
In our home we've really enjoyed local co-op play for Quake. It's been a blast but we've completed all levels. Sadly the add-ons only seem to work in single player mode, so we're up for more FPS thrills elsewhere for split screen local play
After remastering this game, I have some level of hope they'd be able to restore Killing Time. Arguably the best FPS on the 3DO and the best story I've experienced in a game pre-2000s.
PO'd looks so good though, I plan on diving in eventually.
@BillyB All the Doom games are fun in coop. I think maybe the Turok 1 and 2 games have coop??
In the early days of the 32-bit era, this game was heavily advertised for well over a year. I loved the ad and it always intrigued me but I never bit at it unfortunately.
Loved all of those gaming ads from 1995-2003
@LikelySatan like a number of 3DO games, PO'ed also released later on the PS1.
Return Fire is the 3DO game that needs a rerelease.
@CaPPa Yeah, I played PO'ed and Return Fire on PS1. Like a damn normal person. I was saying that I don't believe Killing Time was ported anywhere. Which...makes sense. I mean that makes more sense than AVP never making it off the Jag.
I've said it here a few times, but yes, Return Fire. Absolute stone cold classic.
Everybody is wrong on this one. This game is spectacular. Being one of the worlds biggest 3DO fanatics, there is no way I was going to miss this. The 3DO version was impressive for it's time, with fully texture mapped 3D environments, translucent lighting and glass effects and CD quality environmental sound effects to provide extreme immersion, but the frame rate and resolution added an unnecessary level of extra challenge that had to be navigated around (just like Doom and Killing Time on the system).
This remaster resolves those two issues. The game is beautiful in crisp, colorful HD and the controls are silky smooth.
I didn't really know what to expect starting out, but within 20 minutes I found myself smiling, caught up in the pure joy of exploring the surreal levels and hunting down every last bizarre alien enemy. I was transported back to a time when games were actually fun, and despite only wanting to give it a try, I couldn't put the controller down. Now that is rare in the current gaming landscape for me. There is something addictive and strangely immersive about the strange spacecraft world that Any Channel crafted for the player to explore.
I know that the Lead Engine Developer at Nightdive, Samuel Villareal is a HUGE fan of this game (it says so in the credits) and I think they are on to something with this one. The game is so much better than I thought it would be. I hope they continue diving deep into the murky night of wacky and edgy 90's shooters and dredging them up into the light for us to play in 60 FPS glory.
I would implore anyone complaining about this selection for the remaster treatment to give the game a whirl before jumping to conclusions. The world needs more games that are pure, unbridled fun like this one.
What the heck?
I made an inoffensive comment about someone buying a 3DO when it was obvious bad financial decision and I notice that the comment was removed.
Man, this website/forum flipping sucks. You literally can't say anything unless it's overly positive.
@Lord https://www.psu.com/news/killing-time-resurrected-a-nightdive-studios-hd-remaster-coming-soon-to-ps5-and-ps4/
There ya go. Cause Nightdive rules.
@russell-marlow they left this one up...
@LikelySatan yes just read!
That’s strange my watch has stopped!
@Lord I'm excited for it. I forgot that the big selling point was the fmv-style enemies. Looks great.
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