Before Super Mario Maker, there was Princess Maker. Yes, these two series have absolutely nothing in common beyond a shared naming convention and we’re definitely being more than a bit cheeky, but it’s technically a true statement.
Back in the early ‘90s, Neon Genesis Evangelion anime studio Gainax took its biggest swing in the realm of video games yet with Princess Maker 2, a life-simulator game all about raising a young daughter into maturity. It’s a title that was undeniably niche at the time of its release, both in terms of concept and game genre. However, that limited appeal never stopped it from attracting its own dedicated international following. Even decades prior to its first official worldwide release in 2016 with the remaster Princess Maker 2 Refine, this title was understood to be a bona fide cult classic.
Okay, let’s cut the history lesson there. The long and short of it is that Princess Maker 2 is a name that carries weight in the simulator game community — which is why developer and publisher Bliss Brain’s updated re-release for modern platforms in commemoration of the original’s 30th anniversary is so exciting. Indeed, Princess Maker 2 Regeneration brings this classic game to Nintendo’s ecosystem for the first time, and it’s a solid way to experience the title, even if the port itself is fairly basic.
Princess Maker 2 Regeneration is a pseudo-remaster, pseudo-port of the game’s previous 2004 'Refine' remaster for PC. As such, it borrows all of Refine’s additions, including its redrawn graphics and Japanese voice dub, while adding a few select bits of its own, such as a snazzy animated opening, redone art for special in-game event sequences, an art gallery, and a spruced-up localization. Make no mistake, though, peeling back the two layers of paint in this new release leaves a version of Princess Maker 2 that is very loyal to the original, warts and all.
Just like its namesake, Princess Maker 2 Regeneration sees you take on the role of a heroic knight who saves his kingdom from the clutches of evil, only to be tasked with raising a daughter born from the heavens soon after. Over the course of several in-game years, you must manage various aspects of your child’s lifestyle to raise her from a girl into a capable young woman. Depending on various choices, your daughter can venture down numerous different life paths — and she’ll encounter all manner of fantastical people, places, and events along the way.
Once you have conquered the multi-hour challenge of deciding what to name your daughter, assigning her date of birth, and choosing her blood type (this matters, we swear), the game gets started. From there, you are presented with a variety of options to modify and schedule out your child’s daily life, such as assigning her to work various jobs, opting to give her gifts or allowance money, or even adjusting her diet. As she grows older, more lifestyle options open up, allowing for even more complex strategies.
Aside from some light RPG mechanics, interactivity is mostly limited to watching as your daughter carries out the assigned schedule for each month in amusing little sprite-based vignettes. Still, determining the optimal path to set her up for a happy and fulfilling life requires quite a bit of careful planning and thought.
Each action has a tangible effect on her lengthy list of stats. Some of these attributes resemble traditional RPG mechanics like Attack and Defense, while others like Artistry, Glamour, and Decorum are numerical representations of her personality, interests, and talents. Partaking in various activities will increase the value of certain stats while decreasing others, so finding the right balance that prioritizes the lifestyle you envision for her can be surprisingly challenging. Depending on your daughter’s specific stats by the end of the game (and several other factors), it’s possible to see upwards of 70 different endings, each of which showcases a distinct future that reflects her upbringing. Combine that replay incentive with a brief runtime of roughly five hours, and you wind up with a simulator that practically begs you to experiment across multiple playthroughs.
We’re charmed by how Princess Maker 2 Regeneration mixes its plethora of surprisingly deep customization mechanics with its quaint coming-of-age set dressing, but there are some elements we feel could have used an update from the original game. For all the freedom of choice that the game’s core design encourages, it’s pretty difficult to get the ball rolling on the vast majority of strategies. Between the constant struggle for funds to stay out of poverty, the exorbitant cost of items and school lessons, and your daughter’s tendency to fail at certain jobs with little explanation given for how to improve, it can feel at times like you are being railroaded towards certain outcomes. Having to make tough choices in the face of adversity is no doubt a desirable quality in sim games, but we would have appreciated a little more room to play around and try different things out.
Adding to this surprising level of difficulty is the fact that the game does little to explain any of its various mechanics aside from small, vague menu blurbs. As such, much of our initial playthrough felt as though we were banging our heads against a wall and making all sorts of costly mistakes as we got to grips with how everything works. Some of that frustratingly opaque flavor is to be expected in a PC-98 title from 1993, but a bit of extra guidance would have been nice, especially considering how rigorous the core experience can be. Maybe the age-old saying that parenting doesn’t come with a manual is true, but this game could certainly do with one.
By this point, it should be no surprise to hear that the presentation of Princess Maker 2 Regeneration also hews close to its predecessors. Aside from the aforementioned graphical enhancements in certain scenes, the only changes of note are a nifty new sidebar that allows you to quickly view stats at any point during normal gameplay and a garish new text font that is unfortunately straight-up uglier than previous versions. We suppose we shouldn’t expect too much more out of what is clearly meant to be a straightforward port for a classic title, but we can’t help but wish that this triumphant return for Princess Maker 2 came with a few more bells and whistles to help broaden its appeal for modern players — especially considering the inflated price tag compared to its previous release.
Conclusion
With only a handful of new refinements, Princess Maker 2 Regeneration is most notable for bringing Gainax’s classic life simulator game to a wider audience than ever before. While its retro aesthetics are charming and its no-wrong-way-to-play design philosophy is still just as rewarding to tinker with all these years later, there’s no denying that this title is beginning to show its age. That said, those with a deep interest in game history or the simulator genre should still be able to find plenty of enjoyment in helping their virtual daughter grow up to face the world head-on. It’s an experience that may not be everyone’s cup of tea — but the original wasn’t either, was it?
Comments 22
What a cool concept, and what a bummer it doesn’t have more QoL improvements. As I get older, I find I’m becoming less tolerant of old-school game jank, whether it’s poor camera controls, illogical puzzles, steep difficulty spikes, or unclear game mechanics. I think I would enjoy a fully updated Princess Maker, but based on this review, the mechanics may be too outdated to make this entry a worthwhile purchase for me.
"Between the constant struggle for funds to stay out of poverty, the exorbitant cost of items and school lessons, and your daughter’s tendency to fail at certain jobs with little explanation given for how to improve, it can feel at times like you are being railroaded towards certain outcomes."
So this is one of the most lifelike sims ever, is what you're saying?
what the eff
seriously
I can’t escape this franchise. I see so many copies of it physically when I’m at a retailer and I always feel it’s begging me to buy it despite knowing nothing about it. The aesthetic is exactly my type of thing too so I feel I’m being taunted. I’ll buy it someday.
@ArcadianLegend99 That’s funny. 😊
Didn't expect this to come also to Switch, nice, will eventually get it for sure as I've wanted to give it a try ever since I first heard of it!
By the way for those who don't know, blood types are like zodiacal signs in Japan, that's why you can see them mentioned in Japanese media including games like this one!
I've played this game a lot, but the version I played the most wasn't an official release. It was the original unfinished localization and it had a cheat menu no official release of the game has. I wish that was a part of the game, I don't know how you're suppose to get some of the endings with the money the game actually gives you. Or maybe I'm just bad at it, idk.
Maybe I should try getting this version, I have Refine on Steam, but never spent too much on it. I just know that starting out is a pain in the butt because you can easily run out of money.
So did they keep the… spicier scenes let’s just say, or did those get cut.
They're giving it an E10 for Alcohol and Tobacco use, so I doubt there's much spice there. (Don't recall much in the original, other than a particular costume with an implied career attached to it.)
day 1 purchase, loveeee princess maker, my childhood.
seems the only thing changed was the artwork to cover some nudity.
@EthanZack I'm guessing part of the reason it became known earlier is that, there was a leaked MS-DOS English localization from the mid '90s that was supposedly completed but never officially released. I know that was one of the earliest Let's Plays I saw in the late 2000s.
@Jireland92 I checked the Steam forums for Refine and someone mentioned that some of the art in Regeneration has been redone and apparently has been, uh, censored more? So, um, yeah. >.>
@Joeynator3000 @Jireland92 Just want to add that the Playstation release is further censored with endings and cosmetics removed, while Switch and PC versions are as intended.
Traditional Chinese localisation is terrible. A lot of Simplied Chinese text is displayed. Font very difficult to read.
First 10 experience is not so good, and daughter ran away after just first month...
If you went back in time and told me that one day that game with implied under-aged sex and explicate incest were you can raise a 11 year old to be a prostitute or a S&M worker(1) would be remade for a kid friendly console I would say "WTF? You have time travel and you came back to tell me THAT?. It's 1993 ... what happens with the Russian constitutional crisis? Do we fix the ozone layer? Did you at least bring me a sports almanac? I just ... I don't understand what either of us gains from this."
Umm ... this comment sorta got away from me. Sorry about that.
(1) - No judgement! Sex work is real work. It's more the choosing that career path for another person that's the problem here!
The font for the text looks fine for me. I guess they could centered or adjust the stat text (Strength, and the cost text etc) a bit, but that is it. Edit: Now that I think about it, it could use a better font for sure.
@XenoShaun Not really surprising there, seeing how bad Sony is with censoring these days. lol
Wow I remember playing this as a curious young pre-teenager. I do believe I was mislead then and thought it was one of them sexy games that flood the eshop these days.
Or at least I was bad enough at it to never get to see any of the good stuff because the stubborn princess did horribly at anything I tried.
What a fever dream nostalgia trip this brought back though.
@AfroMario
While I always enjoy engagement, you should play the game or at least understand my comments before replying, even if you're just trying to be funny!
The game ends with your now 18 year old Princess leaving the house. You get a cut scene about how she spends her life. There is the possibility that she becomes a sex worker AS AN ADULT, of her own free will. You can't do anything even remotely sexual with her in the 11 year old stage, obviously.
And if you are an adult who has chosen sex work, I absolutely do not want to offend you by implying that's a "bad" choice.
And while forced sex work is awful and still happens, the idea that all or even the majority of sex workers are forced into the profession, not working for themselves, and/or do not enjoy their work is an outdated and harmful stereotype, especially in the developed world.
@Allspice How long would you say one run-through takes? Afew hours? 5 or 6?
I played the original Princess Maker 2 a long time ago; I remember getting a not-great ending. My daughter didn't like me by the end, even though I did my best
It's a good game though, I'd like to play it again.
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