‘Underrated’ is a term too often applied recklessly, but for Rocket Knight Adventures, a series that struggled to reach global stardom despite Konami’s three-pronged stab, it’s appropriate. Its initial entry resides in the upper echelons of everything 16-bit and is one of the finest titles on the Mega Drive. Yet, Sparkster, despite hitting all the right notes for an anthropomorphised gaming hero of the '90s, inexplicably underperformed at market.
The Re-Sparked collection features Mega Drive entries Rocket Knight Adventures (1993) and Sparkster: Rocket Knight Adventures 2 (1994), as well as Sparkster for the Super Nintendo (1994). Additionally, there are a wealth of options and bonus features on board in the form of art museums, music players, boss rush modes, CRT filters, wallpapers, rewind features, and save states.
Emerging from Konami’s most celebrated development period, Rocket Knight Adventures — the series debut — is godly. Everything in its assembly, from aesthetic to mechanics to its dazzling stage variety and incredible music score, hits exactly right. It's unquestionably the best of the three, and remains a salient example of how to hone an action-game experience with boundless invention and zero fluff.
Set in a fantasy kingdom that fuses traditional castles, knights, and princesses with giant steampunk machinery and smog-spewing, oil-caked towns, intrepid Sparkster is tasked with recovering a fair maiden from the clutches of Axel Gear — his knight nemesis — and the pig warrior horde known as the Devontidos. It’s a journey that will take him across land and sea, through giant airships and right into space; a movie-quality adventure whose Back to the Future-styled font screams 'cinematic', and delivers with aplomb.
Sparkster is equipped with a close-range sword slash, a jump, and a rocket pack that underpins the series' integral gameplay mechanic: the boost dash. Holding the button charges the rocket pack in seconds, allowing its near-constant use. It has myriad applications, too, able to be used as an offensive weapon, piercing through enemies, as a defensive manoeuvre when you need to haul tail, and as a way to traverse scenery, often revealing treats hidden just out of view. Konami designed its stages around the rocket boost to chef’s-kiss perfection, having you ping-pong between tunnel walls and skate away from impending dangers. It’s a game ploughed with invention, hitting you with one new action set piece after another; a tornado-like cocktail of arcade principles spread over an impressive canvas. Whether dodging columns of fire or soaring over stormy cityscapes; facing off against giant bosses or hitting rollercoaster ramps at breakneck speed, Rocket Knight endlessly dazzles. From fantasy Earth to fantasy starscape, where you find yourself inside a pig-shaped version of the Death Star, the game reaches a thrilling climax of gravity gimmicks and giant mecha battles.
While executed to nigh-on perfection and stylistically bold, Michiru Yamane’s musical composition ices this 16-bit cupcake with a superb range of stirring and infectiously memorable tracks. Genius as she was and is, she took Konami’s specifications and made it epic across the board. Special mention needs to be paid to the gloriously arresting chainsaw grind she reserved for the game’s last stretch: a piece so unremittingly filthy it raises the stakes beyond all expectation. In a game where you play a Knighted cartoon possum, the blood-pumping aural brutality Yamane serves up for the finale is almost paradoxical - but oh, how we revel in it.
The sequel, Sparkster: Rocket Knight Adventures 2 is a curious thing. When placed side-by-side with its predecessor it feels like a straight-to-video sequel. Sparkster still looks the part, cast meaner and leaner, but visually it’s less gritty, more cartoony, and the overall scale is reduced. It’s more a console platform game in the traditional sense, losing the bold arcade motifs and breathless variety that defined its predecessor. The landscapes lack variety and detail, and the layouts would be formulaic if it weren’t for the emphasis paid to the boost mechanic.
Here, your rocket pack charges automatically and faster, and the correct way to attack the game is to spam the hell out it. Once you learn to boost, boost, boost, there’s fun to be had here. It replaces the pig army with lizards, and thankfully gets less cluttered from stage three onwards. Even though it feels clunkier and more generic, there are still some nice elements and ideas involved, like corkscrewing giant rivets, racing out of the depths of a pyramid, and negotiating trap-laden tunnels during the finale. On its own terms, it’s still a solid action game for the Mega Drive, and therefore worthy of attention; and Michiru Yamane returns, opening stage one with a track so heroic it’s now the Rocket Knight de-facto theme.
Finally, Sparkster, the third and final entry in the collection, hails from the pastel climes of the Super Nintendo - and its graphics really pop. Again, Yamane inspires the audio with driving tunes, and there are some nice set pieces scattered throughout the adventure. Sparkster can be tricky in places, partly due to stage design that doesn’t have the same grace as the original. And, while it looks the part and is definitely the second-best game here, it still doesn’t achieve the same highs as the series debut.
This is, in part, down to pacing issues, and the constrictions of a traditional platform game structure. This becomes evident as early as stage two, which resembles a Sonic stage with its expansive, multi-tiered levels and conveyor gadgetry, where gung-ho boosting will get you insta-killed in various rock crushers. That said, it’s still a strong Super Nintendo action adventure, and one that looks great, with mammoth bosses and unique vehicles to ride. It captures the spirit of adventure, features Sparkster’s wonderful charm, and fans of the series will have fun returning to a title whose DNA is closer to the original.
Regarding emulation quality, the Re-Sparked Collection feels about right. Having played these games endlessly over the years, there were a few teeny oddities that gave us a moment’s pause, and a lot of debate as to whether or not it was our imagination. The vast majority of players, however, wouldn’t bat an eyelid. [Update: Some players have reported problems with the game's sound. It's not something we noticed during our playthrough, but a patch has been released that apparently fixes "minor audio issues".]
In addition to all the neat bonuses on board, you can even play different regions of the games for little presentational differences, and the art museum is particularly fleshed out, full of original flyers, magazine ads, manuals, and concept art for all three titles. There’s also an all-new animated introduction that’s very well done — even if it doesn’t pip Japan’s original 1993 TV spot — and an updated remix of Sparkster’s theme to enjoy.
Conclusion
Rocket Knight Adventures is a series comprising two fine games and one stellar, timeless piece of work. While the sequels are above average for '90s platform gaming, it’s the series debut that really informs this review’s score. Rocket Knight Adventures is a title that sits comfortably alongside Gunstar Heroes in the pantheon of exceptional games overlooked in their heyday. It does everything an arcade action adventure needs to, and more, outdoing a vast number of actual arcade games in the process. Its constantly evolving stages, incredible variety of scenarios, and driving cinematic soundtrack make it one of the best of its kind. If that’s not the very definition of underrated, we don’t know what is.
Comments 50
No one noticed the audio crackling issues?
Great to hear! This was an old classic from the '90's, good to see it available again to those who never played it.
@mikegamer I'm still just emulating it, so, no audio problems on my end!
Good to see it being handled well! I'm waiting for my LRG copy to come in.
Played Rocket Knight many years ago, but this actually my first time playing its sequels. I did play the game that was released back in 2010 though. This is a really good collection of games here.
Got this on the MD on release, never bothered with the sequels as I’d heard they weren’t as good as the original. Great slice of retro gaming from Konami’s first forays onto a Sega console.
Too bad those aren't on NSO, I'm actually really curious to try them out now, thanks to the review.
Hot take:
The more frenetic pace of Sparkster Rocket Knight Advenutres 2 makes it more dynamic and varied than Rocket Knight Adventures.
If Rocket Knight Adventures is a 9/10, then, to me, the Mega Drive/Genesis sequel is an easy 10/10.
In summary, these games are great. Play them.
I used to play a lot of Sparkster back on the SNES. Great music in that game! I will definitely be eyeing this collection for a sale.
I played the heck out of Rocket Knight Adventures on the Genesis. To this day, I kick myself for giving it (and my Genesis) away during the phase of life where I was moving, starting my first career job, and feeling the pressure to "grow up" and stop playing video games (I'm so glad that latter part didn't last!).
Having this game on the Switch is a pure slice of nostalgia. It really deserves far more attention than it's gotten. I haven't jumped into the other two entries yet, but if they're anything like the first, I look forward to even more fun.
Love to hear it's really, really good, will eventually get it for sure as I've unfortunately never played the originals but always wanted to and even more so after reading this review!
I knew nothing of this series, so I have no nostalgia. But considering my appreciation for retro 8/16-bit games, I may be game to give this one a look. If the gameplay and music are THAT memorable, I'm willing to take a chance.
@LadyCharlie I can agree
No widescreen option/enhancement? Bummer.
@mikegamer The Steam version is getting pretty bad reviews due to poor emulation, with most complaining about the sound. Not sure if the Switch version is better, or the reviewers at NL aren’t sensitive to that? A lot of people seemed pretty bummed their favorite franchise got a poor modern port treatment, and at $30 for only 3 games, slim on bonus features. Personally even without the bad emulation I would not give this a 9/10 just based on value. Konami has better collections at lower prices. They skimped super hard here. Hope it’s not the LRG curse again.
nice review! I'm excited to play these again.
"Rocket Knight Adventures is a title that sits comfortably alongside Gunstar Heroes in the pantheon of exceptional games overlooked in their heyday."
Can we define "overlooked?"
Because I was like 8 in the "heyday," and I was aware of Rocket Knight and Gunstar Heroes, recognized that they were well received at least critically, and did have at least one IRL friend (there was only RL back then ~sigh~) that was a fan of each.
Is there a way to quantify "overlooked" or are we left with our personal, anecdotal, emotional impressions and faded memories? Or do you mean that you personally overlooked them?
Or, were they more accurately "forgotten" in the sense that the rights holders did not seem interested in capitalizing on their property in the interim?
thanks!
@rainbowtick The only widescreen option is stretch. Since they're emulations the screen is still designed for 4:3
@PKDuckman
I guess the Sonic remakes/remasters have spoiled me on classics tweaked to fill the screen. Oh well. Thanks for the reply to note the stretch only option.
I love me some rocket knight adventures but is it 30 doll hairs worth? I don't know because I have not played the others.
@-wc- Probably meaning a non enthusiast wouldn’t know what you are talking about. You got house hold names like Mario, then gaming legends like Doom, then pop culture common place like Battletoads. Rocket Knight and Gunstar Heroes don’t seem to fit anywhere in there. They are great games and highly rated, but the common folk don’t know of them. In the last 15 years or so Gunstar has been picking up in awareness. I remember so many forum threads about people loving the game years ago and trying to spread awareness. Even a lot of retro gamers back then hadn’t heard of it or Treasure, but thanks to those forum posts, YouTubers started picking up on the game and its developer, and now it is a little more known, but still the average gamer isn’t aware. I think both games were and maybe still are classified by many as “hidden gems”.
Sparkster is better than Rocket Knight. And that's the hill I'll absolutely die on. Can't comment on the SNES game.
@DestructoDisk
thanks for your well considered reply!
I agree with everything you said, but that is the distinction I am trying to draw:
"Forgotten since," "unheralded by retro fans today," "less popular than Mario or Doom," sure. but the phrase used in the article was:
"overlooked in [its] heyday,"
which would imply that there was little enthusiasm for the game at the time, which is a completely different thing to say, and i think possibly the reviewer meant more like what you and I have described. but you know. words mean things, and if I knew about the games as a child, they probably weren't so overlooked "in their heyday."
unless that is what they meant and I'm the weird one 😂 take care.
PS - I'll add that I was a Nintendo kid (SHOCK!) and nevertheless I was well aware of rocket knight and gunstar heroes. If you were into games, you knew what the good ones were, as ever.
@PKDuckman "Stretch" should never be an option for anything in 2024.
I didn't realize until I was puttering around my old PS3 that there was a PSN Rocket Knight title
poor game, horrible
@LadyCharlie
That really is a hot take! 😂
@mikegamer
I thought it was a little fuzzy to the point of actually firing up the original cart. Upon doing that it became difficult to distinguish. Hopefully a patch will resolve it.
@-wc-
Never forget that Edge Magazine scored Gunstar a 5/10.
“Overlooked” speaks more to their widespread success or lack thereof. What got me playing Gunstar and RKA as a kid was mostly sheer luck - neither were games volunteered amongst peers in the same breath as Sonic, Donkey Kong Country or Streets of Rage. They became cult fixtures later, at best, and didn’t reap a great deal of success for their publishers.
These are all great games. I've played them way too heavily to invest in the collection, but anyone who wants to enjoy some classic platformers can do far worse.
@Tom-Massey
"Rocket Knight Adventures is a series comprising two fine games and one stellar, timeless piece of work. While the sequels are above average for '90s platform gaming, it’s the series debut that really informs this review’s score."
If you had to give a separate score to each of the games, what would they be?
The price is high and there are audio glitches.
@-wc- I think overlook as over the years Rocket Knight as a brand as kind of been forgotten. It was pretty big in the 90s, but outside of the odd Happy Video Game Nerd video, I can't really name a lot of love online for the series post the "Angry Video Game Nerd/Nostalgia Critic" internet reviewer-ear on YouTube. The video game reviewer scene of the late-00s and early-2010s pumped out a ton of recognition for the 16-bit gems of old... but today a lot people don't really talk about Rocket Knight or Gunstar Heroes sadly.
Though that is probably because big YouTubers now are kids from the 00s who grew up on the GameCube and 360 and probably only really focus on that era of gaming now.
@WaveBoy I think you'll have a great time with the SNES version of Sparkster, the Genesis version has some issues, but the SNES one slaps!
@Tom-Massey
Thanks for the clarification! ✌️
"Never forget that Edge Magazine scored Gunstar a 5/10."
but did it get reviewed, or overlooked?
"What got me playing Gunstar and RKA as a kid was mostly sheer luck"
I just happened to be reading Gameplayers magazine as a kid. Is it luck?
"neither were games volunteered amongst peers in the same breath as Sonic, Donkey Kong Country or Streets of Rage."
by this logic, any game that isn't a AAA title of its day, pushed hard by first party publishers, could be called "overlooked" in hindsight. I don't think this is right.
"They became cult fixtures later, at best, and didn’t reap a great deal of success for their publishers."
I still have a bit of a hard time seeing a game that got two different console exclusive sequels in the major platforms, and for a time became Konami's mascot, all "in its heyday," in that particular light.
All this without mentioning that this isn't the first time theyve dug ol' Sparkster back out for a rehash.
In other words, I don't believe this game was overlooked at the time just because it wasn't Mario or Tetris. Thank you. ✌️
@Wexter
"pretty big in the 90s,"
in this case is the opposite of
"overlooked in its heyday"
👍
I agree with your comment, generally. the "retro" era of pixel art and chiptunes was roughly 2005-201? as I see it, and I suppose the new retro is "low poly."
I'll never stop loving sprite based games, but I'm here for some DC and gamecube nostalgia, too!
@-wc- That's fair. I read it more as like in comparison to other 16-bit darlings like Super Mario World, Sonic 1-3, Donkey Kong Country or Mega Man X, it was overlooked? I dunno I just remember Konami was really pushing Sparkster as a brand back in the day. But, it was pretty forgotten after that... maybe I'm just overthinking it at this point.
Real shame Konami never tried to do more with it, but if Castlevania or Metal Gear Solid is any indicator it might be a good thing they didn't. I dunno.
@Wexter
"I read it more as like in comparison to other 16-bit darlings like Super Mario World, Sonic 1-3, Donkey Kong Country or Mega Man X, it was overlooked?"
I read it that way, too, which is why I questioned the verbage.
"I dunno I just remember Konami was really pushing Sparkster as a brand back in the day. But, it was pretty forgotten after that..."
this is how i remember it too.
"Overlooked SINCE its heyday," how about that? 😆
I think Rocket Knight was and wouldve continued to be a fresh angle compared to the excellent yet relatively dour Vania, MGS, et al titles of the ps1-2 era Konami! But I'm not here to criticize the best dev ever in arguably it's very own heyday! ✌️
@-wc- now that is way better!!! I can cheers to that one! And yeah Konami during the SNES-PS2 released so much amazing games! A few stinkers like Zone of the Enders and Castlevania 64, but damn were they kings!
I think Rocket Knight could had been a real banger of a franchise too. Imagine a Banjo inspired platformer with the jetpack allowing you to hover or rocket up in the sky. Would had been awesome!
I just hope they never release another Metal Gear Survive again... Shutters... Hopefully Konami is turning a corner.
After years of seeing that the law of supply and demand doesn't apply to Rocket Knight Adventures, because there are tons of it on second hand market yet the prices keep going up, I'm glad to see that the entire classic series collected turned out good. Now if only someone released it physically in Europe (thus avoiding LRG like in many other cases) I'd have the next most anticipated retro release.
I am interested in your clarification on how ‘looked’ this game was in its time. It’s probably easy to create certain narratives around games that weren’t the biggest marketing pieces back then.
I came across this video:
https://youtu.be/MJBIvNNhElI?si=krDrFoUv-uGVzqvO
@-wc-
I understand what you're saying, I suppose "overlooked" in my mind just means it didn't make it to the big leagues when it deserved to. It wasn't overlooked by you or I, but perhaps among the larger majority where the likes of NBA Jam and Desert Strike were king.
@NinChocolate
I clarified it in comment #26
@Lofoten
Oh, I really hate scoring to be honest, so you're putting me on the spot with this!
Rocket Knight is an easy 9, while RKA2 and Sparkster are sort of on a similar platform hovering around a 7, and some of it is down to taste. RKA2 is clunky and oddly formed, but the endless boosting is fun. Sparkster looks great and feels right, but it can be frustrating in places.
Only the first game is cut from real arcade cloth - with extraordinary control and pacing - whereas the sequels rely on classic console platform assemblies and different development teams.
@Tom-Massey i am interested to know if ‘overlooked’ is the correct summary of the game’s critical and fan history. I acknowledge it wasn’t one of the biggest sellers, but the series was praised as among the best on genesis depending which magazine you were reading, with most US magazines saying very positive things.
@Tom-Massey Is it possible there was different regional popularity? I believe -wc- is American. Do you hail from the EU?
On something a little more practically important: if RKA alone is a 9, and the others are 7s, is 9 the best score for a rather pricey collection? I may be willing to put down $10 for RKA, but not for the other two. I know some argue that price shouldn’t affect score, but the review really seems to read like RKA is what you’re coming for, augmented by putting it in the “joy” category and the other two games comparative quality being in the “con” category. Just my $0.02 (and if I give you that 149 more times, you too can afford the game, less tax).
@TotalHenshin
I am American, and you bring up a good point 👍
(where else in the world would someone name a child "WC?" 😂)
I will say, it's been a while since i played any of these games, but it seems from other users' comments here that not everyone agrees with the reviewer's take on the second and third games. i dont remember the snes one being half bad at all but i was a kid when i played it.
in any case I don't buy games at full price generally so what am I even saying? goodnite y'all. ✌️
EDIT - i cant sleep.
@NinChocolate
I don't agree with the word "overlooked" either but I also do not believe Tom intended it the way we have interpreted. i think that's clear from his follow-up comments 👍
RKA is not a game or series that I would personally call overlooked or underrated. to me it was well marketed, covered by games mags, available at blockbuster, and generally in the mix at the time. ✌️ i enjoyed the video you posted btw.
@-wc- Thanks! I’m also from America and did play RKA back in the ‘90s, loved it, but didn’t know there were any sequels 🤷♂️ (until I looked up more details about the game in the 2000s).
Oh I’m not saying those second and third games are good or not, I’m just saying that even taking the reviewer’s words at face value, including later where he gave the first game a 9 and the next two 7s, and the bonus material being described as “decent,” giving the entire package a 9 doesn’t feel justified by the review, IMO. However, since nobody else seems to be making that claim, perhaps I’m wrong.
@Tom-Massey There was a patch released yesterday
Woo! Great to hear. Will pick up soon. I loved the first game as a little one.
@mikegamer
(question: "patch")
Nah. Especially for the audio glitches. LRG isn't getting my money, not even for Rocket Knight.
@mikegamer
Appreciate that Mike, I'll ask the editors to add a note for that.
@NinChocolate Perhaps I should have chosen a different word, this one obviously hasn't landed the way I intended. I think it deserved to reach the highs of Sonic, for example, which is exactly what Konami were intending for Sparkster, and the reason they ploughed so many resources into it, and created such a stellar piece of work. Konami were a huge force in gaming at the time and had pegged him as a future mascot in pre-production. He didn't last long in that position because the sales figures were below expectation.
@TotalHenshin
If this were only Rocket Knight Adventures and neither of the sequels, I'd feel I'd have to castigate myself if I scored it lower than a 9, because that's the level of its standalone quality (versus other titles released in the era).
@Tom-Massey I can understand that. Konami worked with so many big character brands and translated them extremely well to video games. An expertise that should have given Rocket Knight a longer shelf life
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