A brand new 2D Mario is just months away, and today, we got an in-depth look at Super Mario Bros. Wonder, the first new 2D Mario in almost 11 years.
Today's Nintendo Direct didn't give us any shocks, per se, but we have a better idea of what to expect from the Flower Kingdom, how to play online, and some new enemies and power-ups.
Here's everything revealed during today's Super Mario Bros. Wonder Direct.
On this page: Super Mario Bros. Wonder Direct - Every Announcement And Detail
Super Mario Bros. Wonder Direct - Every Announcement And Detail
Prince who?
Remember the cute little caterpillar on the game's main art? Well, it turns out he's a prince!
Prince Florian is the ruler of the Flower Kingdom, and his castle is taken over by Bowser. Florian then teams up with Mario and friends to help them on their journey. He's not playable, just extremely cute and very noble. We like that in a prince.
New worlds and levels
The Flower Kingdom is a brand new setting for the Mario series. Made up of seven different worlds — six islands that surround the central Petal Isles.
Other locations have been teased — such as a desert area and a poisonous mushroom forest — but for now, let's go over the worlds Nintendo has named.
Pipe-Rock Plateau
The Starting world, and very much like your traditional starting Super Mario world. Many of the mountains and hills look like pipes. Dinosaurs and grassy plains await Mario and friends on their adventure.
Fluff-Puff Peaks
A blend of a winter wonderland with mystical, fluffy clouds, Fluff-Puff Peaks is situated high up some snowy mountains and will give Mario a bit of a chill. At least until he reaches the top, where he can venture through the cloud sea and go higher than ever before.
Shining Falls
Golds, browns, and bronzes make the Shining Falls glisten under the cascades of the waterfalls. Lots of moving platforms and cave networks seem to make up this world, while big snails and water enemies lie in wait.
Petal Isles
The central area of the Flower Kingdom, the courses in this world vary from deep caves to sprawling seas. This looks like it connects to all six other worlds, so we'll have to see how this comes into play.
Open areas
No, 2D Mario isn't going open-world, but this little feature will help people play their own way. In some of the worlds, there are open areas that allow Mario to walk around freely, which lets you tackle certain courses in whatever order you see fit!
The traditional map structure is there too, but this helps Super Mario Bros. Wonder feel fresh.
Once you've beaten a course or level, you can select it from a menu, which will warp you directly to that level on the map.
What do the talking flowers do?
Seriously... what are they for? The talking flowers have featured pretty prominently in the trailers so far, and they had their own little spotlight during today's Direct.
They add flavour and personality to the world — talking flowers in the Flower Kingdom makes sense, right? But otherwise, it doesn't look like they benefit Mario other than perhaps commenting on the scenery or acting surprised when you appear out of nowhere, dressed as an elephant.
But don't worry, they're not just decoration — these flowers can give you hints for your adventure, but some will also give you coins if you water them. How do you do that? Well... we'll get to that.
All characters play the same
There are 12 playable characters in Super Mario Bros. Wonder — five of which are a little more unique than the rest.
But in terms of the normal cast, we have Mario, Luigi, Peach, Daisy, Yellow Toad, Blue Toad, and Toadette. It's fantastic to see some of these characters in a 2D style Mario game, and you can play as whoever you want whenever you want, but today's Direct also stated that all of them play the same — so no floating with Peach or no high jump from Luigi.
There are a few exceptions to this rule, however, and it relates to those five characters at the back.
Nabbit is back!
New Super Mario Bros. U favourite Nabbit returns in Super Mario Bros. Wonder, and he brings the same benefits as before. he's basically the invincible mode of the game, and while you can still lose a life, it means you can run into enemies without fear of losing health.
Playable Yoshis
Four different-coloured Yoshis are also playable in Super Mario Bros. Wonder — and you can pick from Green, Red, Yellow, or Light-Blue Yoshi. But they come with a twist. They don't take damage, either.
Just like Nabbit, Yoshi make the player invincible to damage, but can also lose lives. As an added bonus, the little dinosaur does have his flutter jump to let him get higher up much easier than the others.
Tons of new enemies
Goombas, Koopa, Dry Bones, and Lakitu are all making a comeback — would it be a Mario game without them? But there are a lot of new enemies to encounter in the Flower Kingdom, too. Nintendo touched on a few of these during the Direct, but we also spotted some extra ones that we know very little about so far.
Let's dive into what we know.
Hoppycats
What looks like a harmless little mound of green stuff, Hoppycats copy your character's actions — specifically, your jumps. This can make it tricky to get over them, but they're kind of cute, right?
Melon Piranha Plants
A new melon twist on the popular enemy, Melon Piranha Plants look like melons — we bet Yoshi is keen on these. They spit seeds out of their mouths as opposed to fireballs, and it looks like you can bounce on top of those seeds, too.
Condarts
A new bird-like enemy, these hang from the ceiling or wall and shoot themselves towards you, often getting stuck in the wall or floor if they miss. They can also destroy blocks, from the looks of things.
Konks
We reckon Konks are in the same family as Thwomps and Whomps. These are big blocks that like to crush things, but these can even push through the ticky, sticky goo you'll find in the Flower Kingdom's more sinister areas.
Mumsies
We're not talking about flowers or pet names for parents, here. Mumsies are mummified enemies that you can actually unwrap to reveal... well, nothing, just coins.
Maw-Maws
These might be our favourites — flat, platypus-like creatures that eat up everything in their paths. They look so goofy. You can lure them into other enemies, and they'll gobble up Goombas.
...and the rest!
Lots of other foes were shown off during the Direct, but many didn't get a name. There's an unusual chipmunk-type enemy that you can chase through levels, giant snails with shells that react like a Koopa Shell, and those chunky dinosaurs.
Three new power-ups
A trio of power-ups are making their debut in Super Mario Bros. Wonder. We've gone over these in some detail elsewhere, but let's give you a brief summary of what these are.
Elephant
Go big or go home with this new power-up which turns Mario, Luigi, Peach, Daisy, and everyone into an elephant. This makes your character bigger, stronger, and lets you run across big gaps.
Bubble
This bubble-blowing power-up is great for taking down impervious enemies, but you can also use it to create platforms to get to hard-to-reach areas.
Drill
Mario gets a little drill hat with this power-up. You can use this to drill through the ceiling or the floor, which will let you get past obstacles.
Daisy can use the Fire Flower!
Finally. We know Daisy fans are already happy with her inclusion in a new 2D Mario game, but seeing Daisy use the Fire Flower just feels right, you know?
How many people re going to play as Daisy in this game? Everyone? Okay.
The Wonder Flower gets weird
Super Mario Bros. Wonder's name likely comes from the Wonder Flower, a special flower that shifts reality in weird and wonderful ways. it's the power that Bowser claims at the start of the story, and the one you sometimes need to use to get through a level.
What this does is trigger a Wonder Effect in the level you're in. This can do anything from summon swarms of enemies, turn Mario into a ball, send him to space, or blow tons of bubbles around the level. When this happens, you need to find the Wonder Seed to revert things back to normal. You'll also need Wonder Seeds to unlock some levels, so make sure you seek out those flowers.
Nintendo said to "expect the unexpected", and with how wild some of these shifts are, we're excited to see what else the Wonder Flower has up its roots.
Badges galore!
If you've played Paper Mario or Mario & Luigi RPGs, then you might be raising an eyebrow here — but the badges in Super Mario Bros. Wonder are a bit different, though they are working on a similar level.
You unlock badges by spending Flower Coins, saving Poplins (the residents of Flower Kingdom), or clearing Badge Challenges. Equipping a badge will change the way you can play, giving Mario and his friends some new abilities. One badge allows you to dolphin kick underwater, while another lets you do a wall-climb jump to just directly up a wall.
Some badges will also help players out if they're struggling — there's a badge that gives you a safety bounce, for instance, and another that gives you an item sensor.
Orange badges are called Action Badges, while Blue badges are called Boost Badges. There are some yellow ones at the end here — we think these are the badges that can turn you invisible and cause you to constantly run, which means they add some extra challenge to the game.
Poplin Shop until you drop
In some areas of the world map, the Poplins will have shops set up for you to buy items from. These include the aforementioned Badges, as well as extra lives, Wonder Seeds, and useful items for Online Play.
Four-player local multiplayer
It shouldn't be a surprise to anyone, but local multiplayer is back. Up to four players can play together on the same Switch console and work together to get through the game.
There are lots of benefits to playing with friends, but one addition is the ability to save your friends if they lose all of their health. When you "die", you turn into a ghost, which when touched by an ally, you will be brought back into the game. Want another big benefit? If someone is playing as Yoshi, you can ride Yoshi.
Yoshi can ride Yoshi
... that also means that if two people are playing as Yoshi, then one Yoshi can ride another Yoshi. Oh goodness.
...and Elephant Form can ride Yoshi
Though the scariest thought is the fact that even if you're in Elephant form, you can ride Yoshi. Poor guy is probably getting very squished like that.
Online play is a bit different
We knew some kind of online play would be coming to Super Mario Bros. Wonder, but it's not as straightforward as you might expect. Online co-op in the traditional sense is gone — if you want to play the game normally with friends, then you've got to be in the same room together, sadly. That doesn't mean there aren't any unique or interesting additions, though.
Online play
Online play means you'll see in real time where other players are in the game. You'll spot their Live player shadows on the map and in levels, and you can bump into a shadow to revive yourself if you lose all your health.
If you spot others in-game, you can send them a greeting or share items in-game with each other to help them out. Nintendo puts this as a "subtle connection" between players, which is a nice way of wording it, we think.
You can also place Standees in levels now. These are handy for difficult sections, as they will revive ghosts who touch them. Standees also display Heart Points, showing others how many people you've helped out.
Online multiplayer
As we said, online multiplayer is a bit different. You can still play with friends, but not in co-op play.
To play with others, you can create a room for friends to join. You'll be able to see which levels your friends are playing, start playing through the course together (but not together if that makes sense), and enter a race.
This last one is called a Friend Race, and you and three others can race through certain courses together online in a competitive mode. Reach the Flag Pole, get a Wonder Seed, or defeat a boss first to win.
Mario Red Edition Nintendo Switch OLED
The final big announcement during the direct was the reveal of a brand new Switch OLED — the Mario Red Edition.
Featuring red Joy-Cons and a red dock (and some hidden coins), it's a simple design that is sure to pop on your shelf. Check out where you can pre-order yours ahead of its 6th October release.
Super Mario Bros. Wonder is coming out on 20th October 2023, and it looks wonderful. What did you think of today's Direct? Let us know in the comments below.
Comments 93
Might just be me, but this looks like a game ready to topple World and Bros. 3 🤩
The animation and art style pop. I'm not sure I've ever seen a better looking Mario game.
I'm not gonna read any of this. I'd rather discover on my own! Pumped for this.
I feel like I grew out of 2D Mario games a long time ago, but I am genuinely intrigued with the look, variety, and replayability of Wonder. Well done, Nintendo. Might need to pick this up.
Everything is promising but I don't like that Yoshi is the noob character. I'd rather have him as a power up tbh. Damn, we played Mario Bros 3 and World back in the 80s and 90s and didn't need a "easy" mode
I'm still getting the game but man did this direct disappoint me to no end. And for one reason alone.
Outside of that one thing though, the game still looks great. I'm just really, really going to have to debate with myself on what character I'll actually be using now. If they didn't do Yoshi dirty like that, then Yoshi would have been my undisputed pick no questions asked. But now... I don't know. I feel robbed.
Everyone laughed when Kojima said he was making a strand-type genre, and now Nintendo has put strand-type elements in a full-out Mario game. Good job, Kojima.
I was already looking forward to Wonder, but much more so after all this cool stuff they've shown in the Direct!
It’s been a long time since 2D Mario has been this interesting. Looks amazing!
Looks brilliant
I love Yoshi <3
@Yosher I can see where you're coming from, but the way Yoshi works in Wonder makes perfect sense so as a Mario fan I'm perfectly fine with it: in most games Yoshi just runs away when hit by enemies and only dies when he falls into pits.
Yeah this game is kicking Spider-Man 2's ass. It even has a web-slinging mechanic. This game will make ONE MARIOILLION DOLLARS!!!!
"Yoshi can ride Yoshi" er...
feel like Nintendo is fully leaning into Rule 34 with this game.
I hope the Koopalings are in the game.
Not interested unless they make it challenging or add a hard mode.
An excellent Direct with a ton of surprises (Badges and Nabbit in particular make me incredibly happy) that pretty much confirmed everything people were hoping Wonder would have from the reveal trailer back in September, simply....well, WONDERFUL!

Game looks totally pimp. I’m excited as hell.
@chapuH it's gotta be you 😂
Looks no difference from the other new super mario games just with a few added gimmicks 🤷
I'm pretty floored with just how much is new. Yeah, I'll us a grappling hook in Mario. Sure.
This looks so fun.
DIdn't watch it completely, but 7 worlds sounds like on the short end. I don't care too much about replayability in Mario games honestly. Just hoping it is not too short and worth the full price.
The rest looks awesome but would have also preferred that characters played differently (not just invincible for kids)
@Phanto66 ...which you could comfortably say about almost any sequel. Including Mario 2.
@JohnnyMind It only makes sense for Yoshi as a powerup. It makes no sense for him as a character since he's always been able to take damage as a character.
Unless you count Yoshi's Island, where he just loses Baby Mario upon getting hit, which in and of itself is still a damage system, so personally I don't count it.
Besides, getting hit by enemies is very inconsistent over games to begin with. Some games you revert fully back to small Mario, some games you go back 1 power-up stage, some games you just get some slight knockback, etc.
They could have very easily made Yoshi be able to get hit and take damage perfectly fine. He does just that in Super Mario Run, too, and even turns small when he does take damage there.
I'm just not convinced.
So can we get a 4 yoshi tower or is it limited to one yoshi at a time?
I didn't watch the Direct (First time I said from beginning) as I have less interest with 2D Mario games and after I read this article, I will get the game eventually but maybe 2 - 3 years later from now.
I'm not going to lie though the game looks amazing and I'm super hyped, the fact that Yoshi is locked behind baby mode is really disappointing. I was super happy to see him being playable but now I know I'll never play as him anyway.
That and the French voice-over for the flower guy is godawful so I hope we will have in game language options that don't require to switch the entire system to English to get the awesome English voice. Or just flat out let us switch the voice-over off if we want to. Give us options.
@James1010uk
I think the yellow badges making the game more challenging should spice things up
Kinda wish the characters had some difference in them besides the Yoshi’s and Nabbet, but it still looks like a very fun game and it’s cool that there are so many characters to play as. Looking forward to it.
2D Mario does nothing for me. I'll pass
@Chlocean Haha, I've not played Death Stranding but my son has. The first thing he said when we watched the multiplayer segment of this Direct was how it seemed just like Death Stranding. His comment was lost on me but just shown him your comment here and he laughed in acknowledgement.
There's a couple gameplay decisions I don't love but overall, my most anticipated game for the rest of the year.
Playable Daisy alone is already a great selling point to me. I'll be watching out for this one.
My character is Princess Peach. İ love her. İ want to play with her. Princess Peach looks so cute when she turns in a elephant. The Wonder flower will be very fun to play. İ love this Mario games when you can play with the other characters to because İ will choose Princess Peach.
@shonenjump86
Yeah, seems like a kind of a lazy decision to make each of the main characters play the same. Maybe when the final game is out we'll see that there was a reason for this but just reading it, definitely disappointed that, at least, Luigi and Peach don't play different from Mario.
Looks nice, but sadly I just can't get into 2d platformers, no matter how much I try.
@HotGoomba
How many zeros in MARIOILLION?
@Gamer83
They probably built the levels out for Mario’s gameplay style. Rather than try to balance the other characters out like they did (or didn’t do, looking at you SMB2) in the past they decided to just make each character a skin of Mario.
@luciobar1980 Yeah they did show a lot of things
@Gamer83 It’s because of the equipable badges; those change the play style now
@Chlocean Demon Souls/Dark Souls did the asynchronous multiplayer first
First time in a long time that I preordered a Mario game. Though I will be preordering Super Mario RPG as well.
Anyway, this game is incredibly excited. Incorporating a more "permanent" upgrade system is absolute genius. I can see lots of replay value in it. Also, looking forward to all the stages and musics, especially the beach and nautical-themed ones.
Great to see Nabbit back. Game looks great overall.
I just want to say Bravo for not making a big deal of the voice acting.
@chapuH Agreed, I usually reserve judgement till I finish a game, but this is already looking like the best 2D mario game ever, and their approach to the online play I think is very innovative.
@Gamer83 I think the Characters play the same because this time we have the Badges with different abilities, which take the role of different characters in SMB2.
@umegames Agree with you on the online.
Seems like a good trade-off between connection quality and fun experience.
@Phanto66 Suit yourself.
I grew up during the Nintendo / Sega wars so time to get back to that 2d rivalry in October. Cool, rad and everything that 😎🎮👍
@F_Destroyer
id prefer a switchable "easy mode" (if we must) and let all the characters be legit.
but i agree. good game design a la mario 3 and world are challenging AND accessible. easy mode is a game design crutch, and it's below nintendo (though its been the norm for them for at least a decade.)
I know I will love this game. So much cool new stuff. It is almost a Yoshi game, but without the shooting.
The changed the faces. For some reason Mario's face reminds me of Ash's redesign in Pokémon Sun and Moon. I like it.
We got Peach, we got Daisy, but why not Rosalina? And gimme Pauline, dagnabit
After the slog of 4 consecutively generic looking NSMB games, it's really heartwarming to see the 2D series looking and feeling back on track with the art and creativity on offer here.
In terms of gameplay with the characters and medals, rewards and gimmicks - Nintendo really went all out this time rather than phone it in and I'm all for it.
2D Mario is back and Super Mario World might finally have some competition after all this time.
Bowser's obsession with castles has finally gone too far. Now he IS the castle! Talk about Castle Bowser.
I bet he would make a great race track.
@chapuH unfortunately I don't think it's going to beat world or Mario 3
It looks to much like new super Mario bros unfortunately its a hard pase for me 😕
@Mando44646 Sucks for you while we're all having fun with this game.
As if I wasn't sold enough already, of course something like this would surprise drop out of nowhere ...And as expected, the game really lives up to its name. So much new and exciting stuff in here it's blowing me away. Wow.
Actually somewhat unique new power ups, new enemies and world themes that are finally interesting visually ...I'm just so happy. It's been forever since we've had an actually fresh, new Mario ...The animations especially are so GOOD! HYPE!
Hopefully the main "show-off" to set this game apart from it's predecessors will be the Wonder Seed elements - especially since they appear to have applied it to every course rather than have them it be a "one off" every now and again.
The thing is, The New Super Mario Bros series "problem" was never the course design, these were well executed and competently built for your standard Mario platformer. No, the problem was that they were lacking any fun, exciting, or engaging "Mario" element that makes your jaw drop or smile. There's normally something in every 2D entry which can crank that little bit of magic out to send a goosebump down your spine - and whilst NSMB were 2.5 throwbacks to that era, it didn't capture the same magic alongside the homage.
Unfortunately due to NSMB'S bland art style sticking around for so long (for 8 (!) game releases no less) we've become quite indoctrinated to it - so it's understandable if Wonder gives off whiffs of that era to some.
Thankfully, the art design they have applied here really works to try and mitigate that. All these characterise feel animated and alive in such a beautiful and cartoonish way, and that's what will set this apart years down the line.
Wonder really is shaping up to be the real sequel to the SNES days.
The fact that Yoshi's invincible (aside from brief knockback) makes sense if you consider some of the times Yoshi was rideable in previous Mario games. At least he won't be able to panic and run around aimlessly this time.
It looks amazing. Looking forward to discovering other wonder flower effects. I like all the online functionality.
New worlds and enemies means more Mario Kart course possibilities.
The badges got me excited, and then immediately my hopes were dashed by limiting them to one per stage. Oh well, at least it'll introduce some variety.
I think Donkey Kong Country 3 did the elephant gameplay better.
This "Direct" felt more like an extended overview trailer you see in general Directs. In fact, I wonder if they thought it would be too large to be included in the next(?) Nintendo Direct. You know you're seeing a true game-centered Direct when you see the directors and devs themselves appear as your guide, or at least that's how it used ot be...
Anyway, this looks exciting, even if a bit less surprising than the initial announcement. The best things so far are the new additions and the implications of the challenge the game will offer. It's truly looking like a revolution for 2D Mario
@chipia @Antraxx777 @OrtadragoonX
Thanks for the replies. I didn't think about the badges, so it's like stated in my other comment, still looking forward to the game and will wait to play it before fully judging. I love 2D Mario games, even the 'New' series, and I'm sure once I get the game and see how all the different mechanics work, I'll realize what the devs did actually makes sense.
@shonenjump86
That was my thought as well. I want the characters to play and feel different, otherwise they might as well just all be pallet-swaps of Mario.
Why is Nabbit so popular? He is so darn annoying and doesn't make any sense.
The Yoshis are cool, but it might turn into a Yoshi's Crafted World Flutter Mode which some people might want, but most certainly not me
My daughter is called Daisy, so she’ll be thrilled (as am I). Can’t wait!!
This might turn out to be the best 2D Mario game to date! I'm so excited for it!
WONDERful game, a good seed for some years...
Good Mario, Kirby, and Yoshi games. We still need DK and Wario games...2D and 3D (maybe a 3D Yoshi too ?).
Seems to me to just be cheap easy to make filler as all their major teams are making titles for new machine.
YES YES YESSS
Currently Number 1 on my want list. I am slightly disappointed Rosalina or Red Toad are not playable characters, but overall it looks beautiful. It will definitely overshadow Sonic Superstars, and maybe even Spider Man 2. I love the elephant forms lol.
Probably in the minority but I do not like the art style at all.
Looks like an evolved art style of the New Super Mario Bros games when it should have been revolutionary.
I WONDER if we’ll see nabbit being a thief like in NSMBU 🤔
Looks great and I handily had one voucher left to use.
84 quid for TotK and SMBW is a pretty sweet deal if you ask me.
Overall Hype level unchanged, but still very much looking forward to the game.
Very hyped to see Toadette!
Not at all hyped to see Nabbit ( I am pro accessibility options, I just think Nabbit is Nintendo's worst character). Happy for Yoshis though.
Too bad we don't get Rosalina or Pauline, but I suppose Rosalina might be unlockable like in 3D world.
The talking flowers seem a bit annoying; I hope you can turn their voices off.
As for the rest of the direct, pretty much looked like a Mario game! Good enough for me. The power ups and badges look pretty interesting.
Also, Melon piranha plants are hilarious.
All I could think about with some of the wonder effects is all the evil things some of those will lead to in Mario Maker 3 😝
The choice of fake semi online co-op is... odd. But I suppose we never have super high expectations with Nintendo and online.
So it's NSMB 5. Unfortunately, it just looks like another NSMB game to me, but with a little more effort than the usual copy and paste. There are more characters, but the main ones all play the same, so it's pointless. It has the usual selection of world themes (grass, desert, sea, etc.). And the only interesting gameplay parts are locked behind specific sections that you activate with wonder flowers. Sorry, I was looking forward to this, but it just looks like yet another forgettable 2D Mario game.
I've read enough to know I'm excited. Will probably just go in blind from here on out. In "Odyssey," I did not know that I could become a T-Rex with Cappy. When it happened, it was jaw dropping.
Staying away from spoilers as I want that feeling with this one (and I suspect it will deliver).
The Yoshi is like : “Send help!”
Wow, 11 years since the last 2D game? That is crazy.
@RainbowGazelle : Yip, doesnt appeal to me either. I kinda got burned out by 2d mario on the wii.
I liked the ‘New’ SMB games but Mario always felt a bit floaty to control. This looks like it controls more like SMB world. More snappy. I like it!
@James1010uk https://gamerant.com/super-mario-bros-wonder-difficulty-tough-insider/
Might get what you (and many others) and looking for.
Some may say "yeah but it's just a rumor." However, I think the fact that there are built-in "easy mode" characters may indicate that the game's standard difficulty necessitated "easy mode" in the first place.
I guess we'll see in a couple of months!
@NorthwestEagle Enough with the flagpole? What is this blasphemy you speak of?? Admittedly, my nostalgia commands such an antiquated marker of success. But what next would be on the chopping block? Coins? Warp pipes? Breakable bricks? Where would the madness end!? 😂
This looks sooooooo good!!!!!! I can’t wait!!
Day 1 purchase for me!
Ive hated the way this series has looked since nsmb. oh well...rip
This is probably the best looking Mario game to me! Can't wait!
Looks legitimately interesting. Gives me Mario World/Yoshi's Island vibes for some reason.
Its only me that thinks the stages looks empty of enemies?
Reminds me of that disney game but maybe im wrong.
But yes looks like a fun game.
@Antraxx777 Indeed, but the way this one is presented feels particularly.... chiral.
Am I correct in assuming if I’m playing couch co op with my husband, I won’t be able to see shadow online players? That’s a shame if so, but expected.
It sucks cause I’m getting it as a multiplayer game but I’ll have to give up some features.
Lol counting 3 color swapped yoshis as extra characters.
I may play it just to see but until they make an old school 2d Mario with actual challenge like 1-3, I'll only be interested in the 3d ones.
@theModestMouse according to rumors, this game is supposed to be as hard as 3
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