Can you ever truly have too much of a good thing? If you’re a Teenage Mutant Ninja Turtles fan, this question must have sprung to mind at least once in recent years. Because in truth, the good things have been coming thick and fast.
2022 brought arguably the series' best beat 'em up ever in Shredder's Revenge and gave us a trip down memory lane with Konami's excellent Cowabunga Collection. Then last year saw things were taken in a brave new direction on the big screen with Mutant Mayhem, the Dimension Shellshock DLC brought roguelike action to Shredder's Revenge, and we got confirmation that a Last Ronin game was in development at THQ Nordic (albeit not for Switch). In short, the phrase "I love being a Turtle" had never rung truer.
Such a high calibre of news and releases had to slow down at some point. Introducing Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants — a game that is by no means the series at rock bottom, but it's far from the shell-kicking highs of the recent past.
Wrath of the Mutants started life as an arcade cabinet in 2017 from Cruis’n Blast developer Raw Thrills. Inspired by Turtles in Time and set in the world of the 2012 Nickelodeon TMNT animated series, the cabinet was a nice enough throwback to the heroes in a half-shell’s beat-'em-up origins, albeit one that was never going to set the world on fire with its originality.
Seven years later, the original developer has teamed up with Cradle Games and publisher GameMill Entertainment to bring this shiny side-scroller to consoles. Before you jump to any conclusions based on the names involved, no, this is not a ‘GameMill Joint’ as far as performance is concerned. Things run pretty smoothly. There are no spelling mistakes (okay, the text jumps between ‘Krang’ and ‘Kraang’ now and then, but even the comics are guilty of that). The visuals are okay — if you’re a fan of the 2012 animated stylings, that is.
From the likes of GameMill and Cradle Games (the developer of 2020’s Hellpoint), we’d count this as a win. But from Raw Thrills? The team behind one of the best arcade reimaginings in recent memory? It’s a bit of a cowabummer.
But we’re getting ahead of ourselves. Wrath of the Mutants, like the long line of Turtles beat 'em ups that precede it, sees you playing as one of the four titular heroes, slashing through bad guys and taking on bosses with the help of items, power-ups, and ‘Turtle Power’ special attacks. There are five full stages to be tacked in any order (an improvement on the cabinet’s original three) each of which takes the battle to a different location that will be familiar to any Turtles fan: Dimension X, T.C.R.I, the Sewers, you get the picture.
Indeed, if you have never been lucky enough to play a Turtles game before, then this is probably about as inoffensive an introduction as you could get. The level of challenge leans towards the easier side of things, though you will notice enemies getting unfair jabs in on all three difficulty settings. Nothing is particularly broken. The 2012 voice cast even returns for some new lines of dialogue.
If you have no idea how good this franchise has been, then Wrath of the Mutants is just fine. But to those who have seen the glowing peaks of previous entries, this fineness grows to become the game’s biggest downfall.
Right off the bat, Wrath of the Mutants offers one game mode, ‘Play’. Notice how it’s not called ‘Story or ‘Campaign’? That’s because there’s little in the way of either (bar some still images and speech bubbles upon defeating the final boss). The advantage of having levels playable in any order is that you can start wherever you want. The disadvantage is that there’s little reason to come back for more.
Here lies a rather big issue. Without any sense of replayability, Wrath of the Mutants is a $29.99 / £24.99 game that can be polished off in 90 minutes. Sure, there is some fun to be had in four-player couch co-op — show us a functional side-scrolling beat ‘em up where this isn’t the case — and the end-level leaderboard might ignite some sense of competition in you, but after seeing everything that it has to offer, we had no desire to dive back in for one more go.
This all comes down to the feeling of repetition that is drilled into the game from the get-go. The stages themselves, while expanded from the arcade original, all play exactly the same. Sure, you might be walking through another dimension or navigating the streets of New York City, but the enemy types stay pretty consistent, with not even a location-specific reskin being enough to hide the crossover.
Nowhere is this clearer than in Wrath of the Mutants’ boss encounters (two of which appear on each level). While it is nice to see a wide variety of TMNT mainstays make an appearance, the battles are near identical — Rocksteady fires his flamethrower before doing a ground pound, Tiger Claw throws out sharp spikes before doing a ground pound, Krang shoots a laser before... oh, you get the picture. Again.
And the repetition doesn’t end there. The original cabinet housed three buttons (jump, attack, and ‘Turtle Power’), all of which faithfully find their way onto the console version. While this keeps things simple from a learning perspective, it also means that the combat can never hit the ‘pass me another quarter’ level of addictive gamefeel that a beat 'em up like this so desperately needs. Turtles in Time had even fewer buttons and still managed to produce a deeper combat system.
You might think that playing through the ‘campaign’ with another Turtle could mix things up a bit, but aside from a changed ‘Turtle Power’ animation, all of which serve to eliminate every enemy on the screen, each hero behaves exactly the same. You’re not going to defeat more Foot soldiers with Donnie’s increased range or Raph’s increased strength because no such definition exists — again, remember that the arcade releases were doing just this 30 years ago.
Without an underlying sense of fun, the cracks begin to show. As we said, Wrath of the Mutants runs just fine but you will notice an input delay that makes timing attacks and jumps harder than it needs to be. The voice cast’s new dialogue is a nice touch though the phrases are repeated so often that the threat of hearing Sean Astin shout "Pizza Time!" again is enough to make us flinch. The levels contain a lot of interactive objects, but none that are particularly satisfying enough to use. Come on, how can throwing a trash can at a robot not produce a dopamine rush?
Conclusion
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is not the steaming cash grab that you might have assumed by seeing the publisher involved. Neither is it anything close to the action-packed highs that we have seen from the heroes in a half-shell in recent years. Instead, we are left with a game that is perfectly serviceable but ultimately forgettable, let down by repetitive levels and combat and lacking any reason to go back for more. If, for some unknown reason, this is the only Turtles beat ‘em up that you can access, then you will likely have a perfectly fine 90 minutes of playtime. But the alternatives on Switch deliver much more memorable, satisfying TMNT experiences.
Comments 44
The publisher is GameMill Enterainment, the same publisher of Skull Island: Rise of Kong. How they keep getting licenses to produce these games is beyond me
y'know, its funny. Arcade games are all about replayability- you're supposed to beat them on a single credit. They're like roguelikes.
But because people use infinite credits/dont care about score people think they are short.
Honestly, I'm interested in this just because its rare to see late stage arcade games get ports to home consoles.
If you want a great turtles beat em up, just buy shredders revenge or even the cowabunga collection
Honestly, glad it's fine instead of bad considering that GameMill is involved, I'm still interested in giving it a try eventually, but definitely strongly discounted and not before playing Shredder's Revenge and Cowabunga Collection (also considering I already have those, but that's beside the point).
Thanks for the review!
I guess I just won't cowabother then.
I didn’t have high hopes for this game with GameMill being the publisher.
I pre-ordered this game from hearsay only, on the quality and experience other players had in the arcade scene with it. One of the critiques I had heard was it was surprisingly fun for an attempt to make it a modern homage beat-em up to the Konami games, prior to the console re-release.
I will have no regrets still even if the game turns out lackluster, simply because it’s the Turtles. Hoping to have a different impression later tonight!
I knew it would sucks even if it's based on a modern unpopular arcade game.
@ozwally They get them by paying for them like anyone else, and most of the games only have the major issues on switch. That being said, they are a truly terrible publisher, and I wish they would stop releasing their terrible switch ports.
I love the 2012 series so the voice cast returning is a big plus.
The input lag must be really bad though, the Cowabunga Collection has atrocious lag and it wasn't even mentioned in the review.
Here's hoping the Last Ronin game comes to the next nintendo console.
(also the assertion that Shredder's Revenge is anywhere near as good as snes Turtles in Time really baffles me)
Booyakashaaaa!
@Poodlestargenerica I'm just surprised that the license owners dont do more due dilligence into them when selling license rights, unless they know what they will more than likely get and are just happy to sell the rights for some cash regardless of any (potential) brand damage
@ozwally because they're cheap and make it quickly.
This is a pointless game when you had shredders revenge and the cowabunga collection already,
I wanted this game to be good. I didn't think it would be Shredder's Revenge good, but I thought it might be Turtles in Time good. Oh well, deleting from wish list now.
@ozwally Yeah they should care, but they really really don't.
How could they make it look so ugly?
The graphics are awful. I have no idea how faithful they are to whichever version of Turtles they drew their inspiration from...but man! It just doesn't look meaty enough. It actually reminds me of the graphics from those pub quiz games you see from time to time.
That last joy is inching its way towards the cons.
Don’t think i’ll be trying this one out, but i really hope the upcoming roguelike is good.
Thanks for the review, Jim!
I’ve played through this at a local arcade with friends and it was fine. Neat that it’s on Switch so that people can experience it outside of that but it works far better as an arcade game you’d play for a few minutes and nothing more.
@GrailUK It’s a Raw Thrills arcade game so the graphics being so blah doesn’t surprise me lol
Honestly, unless you're a major diehard fan of the 2012 series (don't get me wrong, I like the show quite a bit myself) and NEED to play a game as those specific versions of the Turtles, I don't see any reason to play this game on Switch when Shredder's Revenge exists, is cheaper and does everything better.
I think I'll stick with Shredders revenge for the time being.
I'll probably play it one day when it's given away for free on PS Plus no doubt
Well, I was hoping to hear they added a little extra to the base arcade game for home players, but so much for that! I’ll go pick my preorder and add it to the Turtles game collection anyway.
My kids liked the 2012 show, too, so we’ll give it a little bit of co-op play on a rainy day.
Screw the game, watch the 2012 animated series. Now.
@Bydlak @GrailUK The 2012 Turtles show is honestly really good, regardless of how you feel about the visuals. I don't mind it at all, but I can understand why you don't like oval-head reptiles.
But yeah then again this game does not give out the best impression. Thanks GameMill, you're making us 2012 TMNT fans look stupid.
The ugliest turtles are from The Next Mutation. Trust me, I've wasted all my life watching TMNT media.
I think I played this in the arcade once, and it was, you know, whatever.
Our arcade didn't have Killer Queen...
@gojiguy As an avid bullet hell/shmup player and 80s kid I echo the 1cc sentiment, but have also put a lot of time in on this game. My local arcade has it and my daughter loves it. While it is a fun button masher I do find myself loosing interest rather quickly no matter how well I'm doing. Maybe I'm not fully invested, my ADD, or it's just me, but I figured I'd chime in since our approach to this type of game is similar. Honestly, Ill probably buy it, simply, to have another fun multi player game with the kid, but will certainly wait for the price to plummet.
@tobsesta99 I thought Cruisin' Blast was awesome! I just don't like the aesthetics here (and I reckon it's more from the source material than Raw Thrills.)
Licensed games in western companies always being treated as pure merchandise. What a waste.
That’s sucks, this turtles series is what really got me into the franchise, shame they couldn’t do it justice.
As expected. This game already looked bad in the trailers. I'll wait for this Mutant Mayhem game
Picked this up for the Xbox Series S. If you're a fan of the 2012 or TMNT in general you will love this. Pick-up for PS5 or Xbox. With long load times and input lag the Switch version should only be played by fans with no other options.
i'm just happy it isn't the 80s turtles for once
Eh, it's look good on PS5 so I will get the PS5 version.
Wish I could have my $30 back. Started it this morning, beat it in 90 mins. No unlockables, no additional gameplay elements, just play the same 6 stages again on a different difficulty. Worst purchase of the year so far.
Not having online multiplayer support is insane itself, but not even including the option to allow for up to three additional turtles as CPU bots during gameplay is crazy to me.
If you have no one near you that plays video games, or doesn’t have additional controllers, it essentially ends up being a single player experience at the end of the day, on a multiplayer-centric release.
Not even peer-to-peer online like the Cowabunga Collection. Nobody is demanding dedicated servers for online multiplayer(which would be nice), but you couldn’t even offer the former as an option? The game isn’t DOA, but it’s close with dumb decision making like this…
I had low expectations for this game, and they weren't even met.
I really wanted this one to be good, oh well....
As someone who loves both beat 'em ups and going for 1CCs in Arcade games, I'm still tempted to get this on PS.
I think I'll wait for the inevitable YouTube superplay from Iconoclast and read what he thinks about the game.
I'll patiently wait for that TMNT roguelite game, that looked way more promising than this. I love the Turtles, but the art direction of this makes me want to scratch my eyes out.
@GrailUK Cruis’n Blast was so much fun all those times I played it at our local arcade with friends. The hidden vehicles you can select make it even better.
I loved the arcade game so I'm not sure why people are hating on the port.
@Diogmites Which upcoming roguelike?
@PosterBoy TMNT: Splintered Fate
@tobsesta99 Also available on the Switch!
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