If the success of Neko Atsume proves anything, it's that cats are popular and will not be losing their appeal any time soon. That said, The Battle Cats POP! is not your regular kitty game, incorporating tower defence strategy and delivering something truly unique.
Battle Cats POP! lacks a storyline and throws you into the craziness right off the bat; the object of the game is to destroy your enemy's base by taking down enemies. It sounds simple enough, but it actually requires quite a bit of strategy as you need to make sure you have the enough feline diversity in your army to succeed. Different cats have different roles and, as time goes on, you acquire more and more allowing for further customisation of your team.
Battle Cats POP! works with a side scrolling 2D aesthetic. Rather than control your team directly you choose which character you would like to send out using the touchscreen. Once your chosen cat has entered the battlefield they will head left toward the enemy base to attack; if they encounter an enemy on the way they will fight until one wins. It all boils down to destroying the enemy base before they get to yours, and with a lack of control over the fights it is important that you choose the correct team of cats to complete the task. You have high damage cats, defensive cats, ranged cats, and you need to use strategy and vary your team in order to defeat the enemy units.
Cat food cans are the currency here and you can use them to unlock rare cats, level up your existing cats or spend them in the item shop. There is also the option to offer them to the Cat God in exchange for assistance in battle.
Battle Cats POP! started as a mobile game and some evidence remains of previous micro-transactions. For example, there is an energy meter which requires cat food currency to replenish or to just wait it out for it to regenerate. It's a bit of an odd system for a game which requires no micro-transactions, as sometimes you will only be able to play three or four missions at a time before your energy depletes and you have to wait it out again. It's a feature which should have been removed entirely for the 3DS version.
Other features include the unlockable Challenge mode; this sees you defeating an influx of enemies while they steadily get more difficult. There is also VS mode, which was not available on the mobile version - this is local play only but is a welcome extra for playing agains friends.
Despite its beginnings on mobile, Battle Cats still has a lot of content which make it worth the price tag. The modes mentioned before are combined with three main chapters with 48 levels each in story mode. There is also the element of collecting as many rare cats as you can, and going back to complete each level perfectly which will unlock you some special boosts.
Conclusion
Battle Cats POP! is an odd game, but there's no denying its fun factor. If you dream of leading an adorably violent cat army (who doesn't?), and enjoy strategy games this is definitely worth your time. Although the unnecessary energy bar is a bit of an annoyance, there is more than enough good content here to outweigh the bad.
Comments 12
Oh my god. I've seen ads all over the place for this weird game, or at least a game that looks just like it. It's nightmare fuel.
I splashed out on this game because I was gagging for some Tower Defense, sadly this didn't scratch that itch.
By no means is this a bad game, though, and enjoyed it for a short while. Might go back and finish the other two chapters. Completely agree with a 7, that's what I'd give it too.
That review makes we at least consider it now!
Wait, they left the cash wringing play timer 'energy' bar in the not-at-all-free-to-play version? Is that for real?
@Stu13 Yep! I have never played the mobile version, but was very confused as to why this feature was left in - Louisa (Nintendo Life).
Ill purchase it on the weekend
..thought it was too easy to level up, and unnecessary waiting was the only thing slowing you down..still a pretty fun time killer, in short bursts..
"The "Battle Cats" aren't so bad.
That's pretty much it."
That energy bar does seem weird to still be in the game since the micro transactions were removed
I wonder how much they changed from the Japanese version... some of the characters are the sorts of things that Nintendo doesn't typically let slide when localizing a game for Western audiences. Not to mention that this review states that there isn't a story, while in the Japanese there is and it's really weird.
@louisabhairam does the game display in 3D at all, or is it 2D only?
I'm not going to lie, I was considering getting this game since it seems like a good time killer in the vein of the old flash game, Age of War... until I heard about the energy bar that restricts how often you can play the game. The developers are truly stupid. Not buying it unless they take that out.
Checked out the mobile version lately, and thought there'd be a lot of fun if you could PvP. Glad that the option at least exists now (in this 3DS version), though I think most people would need Online battling to really find a good assortment of opponents (unless you had a good 3DS local multiplayer group, or maybe siblings 3DS owners).
Glad they are experimenting and adding new options/modes though
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