Considering the lengthy ongoing development of Beyond Good & Evil 2 and the subsequent grilling from eager fans that Ubisoft has brought upon itself over the years, it’s easy to forget just how darn good the original game is. First released on PS2, Xbox, and GameCube at the end of 2003, Beyond Good & Evil was one of the most unique adventure games of its day, showcasing a world that Nintendo itself would have been proud to call its own.
This 20th Anniversary Edition remaster updates the experience with revamped visuals, improved performance (sort of), quality-of-life upgrades, and more. But is it still as enjoyable now as it was two decades ago? Well, the answer is thankfully a resounding “yes”: Ubisoft’s re-release is easily the best way to experience Jade and Pey’j’s epic journey on Nintendo hardware, but it’s also not without a few niggling issues.
Touching on the visuals to start, Ubisoft has done a great job upgrading Beyond Good & Evil without losing any of the original’s charm. Real-time lighting has been implemented which gives both the environment and its cast of characters a completely new lease of life, while certain models have been updated to look a bit, well… better. This is perhaps most apparent with Jade’s uncle and sidekick, Pey’j, whose eyes are slightly larger and more animated than we’re used to in the original. All told, however, the game is definitely boasting a ‘This is what you remember it looking like back in the day’ vibe; it’s familiar, yet refreshed.
We feared that the upgraded visuals might result in some iffy performance, but the game manages to maintain a mostly stable 30fps. This dips occasionally when you’re dealing with certain effects like explosions or cascading water, but it’s minor enough that it never got in the way of our enjoyment. Now, it’s worth noting that other versions of the game on PS5, Xbox, and Steam run at 60fps, and even the 360 version of Beyond Good & Evil HD runs a lot smoother on a Series X thanks to the Xbox’s FPS Boost feature (albeit without the visual enhancements seen here). It’s a tough pill to swallow, but in isolation 30fps feels more than adequate.
A similar level of care and attention has been given to the game’s soundtrack, too. More than 15 tracks have been completely re-recorded under the supervision of original composer Christophe Héral. Most of it sounds familiar and you’d be forgiven for thinking that nothing has changed if it’s been a while since you played the GameCube version, but it helps modernise the audio nicely.
The true joy of Beyond Good & Evil, however, lies in its gameplay. Yes, many aspects have indeed aged quite a bit in 20 years: the combat feels slightly stilted, the camera can often get in the way, and some of the UI feels like it could have benefited from a bit of TLC. The thing is, though, there’s just so much variety on offer that it never feels like a chore to play. One moment you’re fighting off a bunch of giant bugs, the next you’re taking a photo of a curious-looking bird in the city centre before hopping into your hovercraft to participate in a race.
Progression is largely linear in that you simply follow the story beats and make your way to designated locations. Exploration is still encouraged, however, since you’ll need to complete tasks to gain pearls. These pearls can then be spent at the Mammago Garage (rocking some updated music, by the way) to gain hovercraft upgrades; an endeavour that is often mandatory if you want to reach certain locations. The pacing is honestly exceptional and it never feels like any one gameplay mechanic outstays its welcome.
Aside from the main game, the 20th Anniversary Edition adds a few tasty bonus features. You’ve got a new speedrun mode which should allow for some significant longevity, along with new outfits for both Jade and Pey’j. Finally, a comprehensive gallery section dives into the production of the game and includes both still images and videos. What’s great is that each section is enhanced with contextual information, walking you through each segment and its relation to the main game. It’s not on par with, say, Atari 50, but it's clear that this has been crafted with great care.
Ultimately, it would be easy to dismiss Beyond Good & Evil as a ‘jack of all trades’, but truth be told, its photography mechanics, melee combat, vehicle racing, code deciphering, and world exploration are all wonderfully executed, resulting in an experience that’s truly like no other. There’s no doubt that the game has aged considerably in many respects, but much like the GameCube’s Zelda: Wind Waker, the positives greatly outweigh the negatives and, at such a reasonable price, we have no qualms recommending this to both new and returning players alike.
Conclusion
Nintendo has been getting heat for the pricing of its recent Switch remasters, so to see Ubisoft's Beyond Good & Evil so lovingly restored for a reasonable price is a true joy. The 20th Anniversary Edition boasts some lovely visual and auditory upgrades, an excellent gallery feature, and a whole bunch of meaningful extras that make this journey back into Hillys well worth taking. Granted, the 30fps performance on Switch is a bit of a bummer compared to other platforms, and there's no denying that the experience has aged considerably in certain areas, but the gameplay is so varied, and the world so unique, that you'd be remiss not to at least give it a shot. Welcome back, 'Yade'.
Comments 47
$20 USD for a remaster of a Game Cube era game, with new content to boot.
@Nintendo , take notes.
A few questions for the Switch version:
-Do you need to have a Ubisoft account in order to play it?
-Will there be a physical version of this game and will everything be on the cartridge?
I've been thinking of buying this and Prince of Persia Lost Crown on Steam but hearing how Ubisoft mentioned that: "You should get used to not owning anything you buy from us." Makes me wonder if the Switch versions of these games are a better choice if Ubisoft is going to permanently delete these games once a certain period of time has gone by much like how The Crew 1 was removed from everyone's accounts?
@russell-marlow A physical edition and Collector’s Edition will be available through Limited Run Games, with preorders opening on July 12.
Decent price, until you remember that's still $20 going to UbiSoft. The absolute nadir of gaming companies, following Activision's absorption. We never did get an actual apology from Yves about the whole sex assault culture thing because of course we didn't.
Oh and this is the most positive assessment of BG&E's stealth mechanics I've seen, in that Ollie doesn't mention them at all.
It’s a shame you can’t switch to the old graphics and get 60fps but oh well. Playing it on Steam Deck and it looks and runs great; really nice way to go back to it.
@LadyCharlie If Ubisoft thought they could charge more for this then they absolutely would. This being £18 isn’t a favour to customers or recognition that older games shouldn’t cost as much as new games- it’s just market research. There’s no way they could charge a premium price for this and they know it. Nintendo can charge whatever they want for old games because plenty of people keep buying them for full price. Why would they charge less?
@Balladeer
Thank you for saying this. I wish your comment could be highlighted.
The things that Ubisoft has done to gaming, and to their work force, needs to stop being swept under the rug.
@LadyCharlie you sure showed Nintendo. Very grateful you tagged them or else they wouldn’t have see it. Good work.
@LadyCharlie
Nintendo: (Scribbles) 'Ubi Soft leave money on the table. Amateurs.'
Great to have this on Switch, I'll finally get around to playing it now.
8/10 feels about right for this game. It's great, but it does show it's age.
This is a game that passed me by back in thd day so I'll happily play it now, but I'll pick it up for Xbox instead to play at 60 FPS.
@LadyCharlie what has Ubisoft done to gaming?
I get the sexual harassment people can be mad at them for that, but other then putting out the same open world game over and over what have they done to terribly impact gaming?
Wait, this is only twenty bucks?
I’m glad to hear the Switch version is a good route to go! I picked it up on the PS5, but I also decided to buy it for the Switch. I’m going out of town for a week and a half for vacation, and I figured it’d be the perfect portable game.
@AdolBannings-Laylee well there is the aspect that quality has gone down with them but most of the problems is the fact that they are trying to aim for people not owning digital games that they can just shut down and remove from people's libraries later on
You know what? I was actively guessing this game for a rerelease since the switch came out, and I guess I just must’ve given up a few years ago because this announcement floored me.
This kind of thoughtful rerelease of classics from the 6th and 7th generations have been among the highlights of the Switch’s life and I’m just thrilled to have it here. If it had been in the Nintendo Direct that presentation would have been a 10
I played on GameCube, I recall quite liking the game, but finding the ending really abrupt. I've never felt that interested in revisiting the game, but it's good for fans of the original. The performance though, sounds disappointing. The GameCube game I would most want back is Rogue Squadron III.
@LadyCharlie yeah you know what, great marketing idea for Nintendo… 🤦
@LadyCharlie What note do they need to take? Last I remember UbiSoft doesn't make consoles.
Back when Ubisoft made cool stuff.
@Kraven Cross platform saves too so you can keep playing on PS5 if you don’t manage to finish it on your vacation!
@edgedino Ubisoft making games you don’t like doesn’t make them treacherous, and I hate to break it to you, but if you don’t think every other major company is pushing for all digital, I got an uncle who works at Nintendo who will give you Primo information.
Shame they couldn’t get it to 60fps on Switch, hopefully they can update it for Switch 2. I’ll grab it anyways whenever it’s on sale for $5 in a few months. Ubisoft games always get big discounts quickly.
@larryisaman I wasn’t aware or that, but that’s awesome news! Thanks for the info!
Cool! It’s on the list! Seriously way too many games to buy.
@AdolBannings-Laylee You wanna know what Ubisofts done wrong. Breathes deeply. Removing purchased games from digital libraries. $130 dollar "Deluxe editions" that are just made by ripping content from the base game and calling it a "bonus." Paid early access for games which is extremely scummy. Stating in an investors meeting that people should get used to no owning games. The entire debacle of skull and bones, which is somehow 70$ despite looking like a mobile game. And possibly their greatest crime of all, making the same bland open world games over and over, when they have so many talented devs. They have released great games like the Mario and rabbits games and POP: the lost crown. But instead of makin awesome games, they release the same slop over and over, most of which utilize the scumbag tactics above. Trust me, Ubisoft ain't a company to go up to bat for.
30FPS isn’t a dealbreaker for this HD Port/Remaster (is this based on the original GC source or the HD Remaster?)
But, it’s frankly bizarre to me that this wasn’t possible to achieve on hardware 2 or 3 entire generations later ahead of the original release. Even with the slight visual improvements that’s quite a shame as Switch would have been my preferred platform to get this on.
However, I can’t argue with the price point - That’s not terrible (unlike the company). But, I’ve got this game already on Gamecube and PS3, so I’ll give it 2 months and it will be 50% off in a September sale.
Not gonna lie: this game wasn't that good, even back in the day. Very scaled back locations, limited interactions, and hand holding gameplay throughout. And it never had an ending. Good if you like the visuals and atmosphere, or REALLY like the standard Zelda template, otherwise don't bother.
Separate the game from the game company. Separate the art from the artist. Pretty easy if you don't like to live life always miserable. Can't wait to check this out. Loved the original, it's a bit overrated anymore but still always worth a playthrough.
Please tell me they've added a reversed y axis option.
@Coalescence How does any of that equal someone is miserable? People are free to not support a bad company/bad individual. There is a line that should be drawn.
No company/individual is perfect. However there is limit to how much support one should give. Maybe people who keep saying that quote should just admit they rather pretend a problem doesn't exist as an excuse to keep enjoying something.
30 frames? Seriously? I swear it ran better on the Gamecube.
Awesome Awesome. It goes on the wishlist. If I don't get to it quick, then one of Ubi's insane sales will come around making it even cheaper, so one way or another, this is finally coming home to me.
Seeing as this is a GameCube game you bet I’m gonna snatch it up when a great sale comes by!
@Bigmanfan Those egregious open world games sell by the millions and millions, and I will go to bat for Ubisoft because I’m not a band wagoner. I don’t hate them because everyone else hates them. I like them because I enjoy playing their games and that’s all that matters. I don’t buy micro transactions. I don’t buy downloadable content I don’t buy early access and I don’t buy deluxe editions, I still get about 100 out of every UBisoft game. But I don’t wanna feel left out so they’re evil and we have to stop them. They made me play assassins Creed Odyssey, for 45 more minutes than I planned on, because they wanted to sell me experience. oh my God, the horror.
@AdolBannings-Laylee Hey, I don't care if you like their games. More power to you if you do. But you asked for what Ubisoft has done wrong for gaming, and I gave you the list. I defended them for much longer than others, but doing things like ripping games from people's digital libraries is indefinsible. I'm not saying you should boycott them, by all means play the games you enjoy. But I do think we should call out scumbag business tactics before they become normalized.
@AdolBannings-Laylee first off I never said I didn't like their games do not make this assumption for me it's what I would consider rude in this aspect and yes I know companies are going for All digital but they are also doing physical at same time and digital isn't the problem the problem lies in the fact that they are saying that we don't own what we buy even digital in that they may just remove it from our library at any moment without us doing anything you may enjoy not owning anything you buy but some of us still do so do not make assumptions in this regard with me
Edit: you asked a question from someone else all I did was answer your question for you
Jade 2024.
Jade 2011.
Never forget what The Wokes took from us!!!
@LikelySatan this is the comment of the week. Nice work!
Will definately bow to the LRG monster to get the physical. But dont understand why Ubisoft isnt doing the physical themselves. Oh yes because they are cheap
Love to hear it's overall great also on Switch (don't mind 30fps as long as it's consistent which for the most part seems to be the case and doubt I'll mind the "aged" aspects that much either), will eventually get it for sure - most likely on sale as I usually do for digital-only games like this one is at least here in Italy and even more so considering it's from Ubisoft -, thanks for the review!
@Coalescence My life is pretty good actually. I'm fairly happy most of the time, I don't feel miserable too often.
Separating the art from the artist is only possible, when the artist isn't currently doing active harm.
@Guitar_bard lol. Feel free to steal it.
This is one of those games that left almost zero impact on me. I know I beat it, but I really can't recall much more than that.
Not gonna buy it again. I got it at launch and still got the physical version, and then I got it again on PS4, because Ubisoft was like "if it sells well, we'll make a sequel". That sequel is still nowhere to be seen, and the only glimpse of it that we got was that absolutely atrocious trailer with a monkey going "bang bang, m*thaf*cka". It's been radio silence since. I'm done with this franchise. It was a beautiful one-off and that's that.
Crazy how this is a digital only release, except for... OH, NOT YOU. WHY LIMITED RUN GAMES, WHY.
UBISOFT, PUBLISH YOUR OWN GAMES PHYSICALLY. IT WON'T HURT.
I'd forgotten how short this was.
One easy dungeon, one stupidly long confusing dungeon, and an easy final level, and hard-ish final boss.. And done.
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